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R

RANGE - Static variable in class com.jonathan.survivor.inventory.Rifle
 
RangedWeapon - Class in com.jonathan.survivor.inventory
 
RangedWeapon(String, String, float, float, float) - Constructor for class com.jonathan.survivor.inventory.RangedWeapon
Accepts the name, description, damage, and charge time of the melee weapon.
REACH - Static variable in class com.jonathan.survivor.inventory.Axe
 
read(Json, JsonValue) - Method in class com.jonathan.survivor.Profile
Indicates how a JSON file is read to be converted into a Profile object.
Rectangle - Class in com.jonathan.survivor.math
 
Rectangle() - Constructor for class com.jonathan.survivor.math.Rectangle
Creates a rectangle at lower-left position (0,0) with width/height of zero
Rectangle(float, float) - Constructor for class com.jonathan.survivor.math.Rectangle
Creates a rectangle at lower-left position (0,0) with given width/height
Rectangle(float, float, float, float) - Constructor for class com.jonathan.survivor.math.Rectangle
Creates a rectangle at lower-left position (x,y) with given width/height
regenerate() - Method in class com.jonathan.survivor.entity.Player
Regenerates the player to default health.
render(float) - Method in class com.jonathan.survivor.renderers.AnimationRenderer
 
render(float) - Method in class com.jonathan.survivor.renderers.BackgroundRenderer
Called every frame to render the Background to the screen.
render(CombatLevel) - Method in class com.jonathan.survivor.renderers.CombatRenderer
Renders the given combatLevel's geometry using OpenGL ES lines.
render(float) - Method in class com.jonathan.survivor.renderers.CrosshairRenderer
Renders the given terrainLevel's geometry using OpenGL ES lines.
render(float) - Method in class com.jonathan.survivor.renderers.EffectRenderer
 
render(float) - Method in class com.jonathan.survivor.renderers.GameObjectRenderer
 
render(Level) - Method in class com.jonathan.survivor.renderers.LevelRenderer
Renders a level's geometry.
render(float) - Method in class com.jonathan.survivor.renderers.PlayerRenderer
Draws the player using his Spine skeleton, which stores his animations, sprites, and everything needed to draw the player.
render(TerrainLevel) - Method in class com.jonathan.survivor.renderers.TerrainRenderer
Renders the given terrainLevel's geometry using OpenGL ES lines.
render(float) - Method in class com.jonathan.survivor.renderers.WorldRenderer
Called every frame to render the contents of the world and update the camera.
render(float) - Method in class com.jonathan.survivor.screens.CompanySplashScreen
 
render(float) - Method in class com.jonathan.survivor.screens.GameScreen
 
render(float) - Method in class com.jonathan.survivor.screens.LoadingScreen
 
render(float) - Method in class com.jonathan.survivor.screens.MainMenuScreen
 
render(float) - Method in class com.jonathan.survivor.screens.Screen
Called every frame to update game logic or draw graphics to the screen
render(float) - Method in class com.jonathan.survivor.screens.WorldSelectScreen
 
reset() - Method in class com.jonathan.survivor.entity.Human
Called whenever this box GameObject has been pushed back into a pool.
reset() - Method in class com.jonathan.survivor.entity.InteractiveObject
Called whenever this GameObject has been pushed back into a pool.
reset() - Method in class com.jonathan.survivor.entity.ItemObject
Called when an ItemObject is placed back into a pool.
reset() - Method in class com.jonathan.survivor.entity.Tree
Called whenever this tree GameObject has been pushed back into a pool.
reset(float, float) - Method in class com.jonathan.survivor.hud.BackpackHud
Called whenever the current Hud of the game switches to the backpack Hud.
reset(float, float) - Method in class com.jonathan.survivor.hud.CombatHud
Called when the stage must be reset to draw the widgets contained in this class.
reset(float, float) - Method in class com.jonathan.survivor.hud.CraftingHud
Called whenever the current Hud of the game switches to the backpack Hud.
reset(float, float) - Method in class com.jonathan.survivor.hud.ExplorationHud
Called when the stage must be reset to draw the widgets contained in this class.
reset(float, float) - Method in class com.jonathan.survivor.hud.GameOverHud
Called when the stage must be reset to draw the widgets contained in this class.
reset(float, float) - Method in class com.jonathan.survivor.hud.Hud
Resets the widgets on the stage.
reset(float, float) - Method in class com.jonathan.survivor.hud.PauseMenuHud
Called either when this pause menu is supposed to be displayed, or when the screen is resized.
reset(float, float) - Method in class com.jonathan.survivor.hud.SurvivalGuideHud
Called either when this pause menu is supposed to be displayed, or when the screen is resized.
reset(float, float) - Method in class com.jonathan.survivor.screens.BackpackHud
Called whenever the current Hud of the game switches to the backpack Hud.
resize(float) - Method in class com.jonathan.survivor.renderers.LevelRenderer
Called whenever the screen is resized.
resize(float) - Method in class com.jonathan.survivor.renderers.TerrainRenderer
Called whenever the screen is resized.
resize(float, float, float) - Method in class com.jonathan.survivor.renderers.WorldRenderer
Called when the screen is resized, or when the world renderer is first created.
resize(int, int) - Method in class com.jonathan.survivor.screens.CompanySplashScreen
 
resize(int, int) - Method in class com.jonathan.survivor.screens.GameScreen
 
resize(int, int) - Method in class com.jonathan.survivor.screens.LoadingScreen
 
resize(int, int) - Method in class com.jonathan.survivor.screens.MainMenuScreen
 
resize(int, int) - Method in class com.jonathan.survivor.screens.Screen
 
resize(int, int) - Method in class com.jonathan.survivor.screens.WorldSelectScreen
 
resume() - Method in class com.jonathan.survivor.managers.GestureManager
Resumes the GestureManager so that it can call the world's methods based on touch gestures.
resume() - Method in class com.jonathan.survivor.managers.InputManager
Resumes the InputManager so that it can call the world's methods based on touch events.
resume() - Method in class com.jonathan.survivor.screens.CompanySplashScreen
 
resume() - Method in class com.jonathan.survivor.screens.GameScreen
 
resume() - Method in class com.jonathan.survivor.screens.LoadingScreen
 
resume() - Method in class com.jonathan.survivor.screens.MainMenuScreen
 
resume() - Method in class com.jonathan.survivor.screens.WorldSelectScreen
 
resumeGame() - Method in class com.jonathan.survivor.screens.GameScreen
Resumes the game to its previous state before being paused.
resumeInput() - Method in class com.jonathan.survivor.screens.GameScreen
Resumes the game by allowing the input managers to delegate method calls to the world.
Rifle - Class in com.jonathan.survivor.inventory
 
Rifle() - Constructor for class com.jonathan.survivor.inventory.Rifle
Creates an axe.
rifle - Variable in class com.jonathan.survivor.managers.CraftingManager
Holds all of the possible crafting combinations.
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