- RANGE - Static variable in class com.jonathan.survivor.inventory.Rifle
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- RangedWeapon - Class in com.jonathan.survivor.inventory
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- RangedWeapon(String, String, float, float, float) - Constructor for class com.jonathan.survivor.inventory.RangedWeapon
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Accepts the name, description, damage, and charge time of the melee weapon.
- REACH - Static variable in class com.jonathan.survivor.inventory.Axe
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- read(Json, JsonValue) - Method in class com.jonathan.survivor.Profile
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Indicates how a JSON file is read to be converted into a Profile object.
- Rectangle - Class in com.jonathan.survivor.math
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- Rectangle() - Constructor for class com.jonathan.survivor.math.Rectangle
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Creates a rectangle at lower-left position (0,0) with width/height of zero
- Rectangle(float, float) - Constructor for class com.jonathan.survivor.math.Rectangle
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Creates a rectangle at lower-left position (0,0) with given width/height
- Rectangle(float, float, float, float) - Constructor for class com.jonathan.survivor.math.Rectangle
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Creates a rectangle at lower-left position (x,y) with given width/height
- regenerate() - Method in class com.jonathan.survivor.entity.Player
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Regenerates the player to default health.
- render(float) - Method in class com.jonathan.survivor.renderers.AnimationRenderer
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- render(float) - Method in class com.jonathan.survivor.renderers.BackgroundRenderer
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Called every frame to render the Background to the screen.
- render(CombatLevel) - Method in class com.jonathan.survivor.renderers.CombatRenderer
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Renders the given combatLevel's geometry using OpenGL ES lines.
- render(float) - Method in class com.jonathan.survivor.renderers.CrosshairRenderer
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Renders the given terrainLevel's geometry using OpenGL ES lines.
- render(float) - Method in class com.jonathan.survivor.renderers.EffectRenderer
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- render(float) - Method in class com.jonathan.survivor.renderers.GameObjectRenderer
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- render(Level) - Method in class com.jonathan.survivor.renderers.LevelRenderer
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Renders a level's geometry.
- render(float) - Method in class com.jonathan.survivor.renderers.PlayerRenderer
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Draws the player using his Spine skeleton, which stores his animations, sprites, and everything needed to draw the player.
- render(TerrainLevel) - Method in class com.jonathan.survivor.renderers.TerrainRenderer
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Renders the given terrainLevel's geometry using OpenGL ES lines.
- render(float) - Method in class com.jonathan.survivor.renderers.WorldRenderer
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Called every frame to render the contents of the world and update the camera.
- render(float) - Method in class com.jonathan.survivor.screens.CompanySplashScreen
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- render(float) - Method in class com.jonathan.survivor.screens.GameScreen
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- render(float) - Method in class com.jonathan.survivor.screens.LoadingScreen
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- render(float) - Method in class com.jonathan.survivor.screens.MainMenuScreen
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- render(float) - Method in class com.jonathan.survivor.screens.Screen
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Called every frame to update game logic or draw graphics to the screen
- render(float) - Method in class com.jonathan.survivor.screens.WorldSelectScreen
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- reset() - Method in class com.jonathan.survivor.entity.Human
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Called whenever this box GameObject has been pushed back into a pool.
- reset() - Method in class com.jonathan.survivor.entity.InteractiveObject
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Called whenever this GameObject has been pushed back into a pool.
- reset() - Method in class com.jonathan.survivor.entity.ItemObject
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Called when an ItemObject is placed back into a pool.
- reset() - Method in class com.jonathan.survivor.entity.Tree
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Called whenever this tree GameObject has been pushed back into a pool.
- reset(float, float) - Method in class com.jonathan.survivor.hud.BackpackHud
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Called whenever the current Hud of the game switches to the backpack Hud.
- reset(float, float) - Method in class com.jonathan.survivor.hud.CombatHud
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Called when the stage must be reset to draw the widgets contained in this class.
- reset(float, float) - Method in class com.jonathan.survivor.hud.CraftingHud
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Called whenever the current Hud of the game switches to the backpack Hud.
- reset(float, float) - Method in class com.jonathan.survivor.hud.ExplorationHud
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Called when the stage must be reset to draw the widgets contained in this class.
- reset(float, float) - Method in class com.jonathan.survivor.hud.GameOverHud
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Called when the stage must be reset to draw the widgets contained in this class.
- reset(float, float) - Method in class com.jonathan.survivor.hud.Hud
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Resets the widgets on the stage.
- reset(float, float) - Method in class com.jonathan.survivor.hud.PauseMenuHud
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Called either when this pause menu is supposed to be displayed, or when the screen is resized.
- reset(float, float) - Method in class com.jonathan.survivor.hud.SurvivalGuideHud
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Called either when this pause menu is supposed to be displayed, or when the screen is resized.
- reset(float, float) - Method in class com.jonathan.survivor.screens.BackpackHud
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Called whenever the current Hud of the game switches to the backpack Hud.
- resize(float) - Method in class com.jonathan.survivor.renderers.LevelRenderer
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Called whenever the screen is resized.
- resize(float) - Method in class com.jonathan.survivor.renderers.TerrainRenderer
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Called whenever the screen is resized.
- resize(float, float, float) - Method in class com.jonathan.survivor.renderers.WorldRenderer
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Called when the screen is resized, or when the world renderer is first created.
- resize(int, int) - Method in class com.jonathan.survivor.screens.CompanySplashScreen
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- resize(int, int) - Method in class com.jonathan.survivor.screens.GameScreen
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- resize(int, int) - Method in class com.jonathan.survivor.screens.LoadingScreen
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- resize(int, int) - Method in class com.jonathan.survivor.screens.MainMenuScreen
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- resize(int, int) - Method in class com.jonathan.survivor.screens.Screen
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- resize(int, int) - Method in class com.jonathan.survivor.screens.WorldSelectScreen
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- resume() - Method in class com.jonathan.survivor.managers.GestureManager
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Resumes the GestureManager so that it can call the world's methods based on touch gestures.
- resume() - Method in class com.jonathan.survivor.managers.InputManager
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Resumes the InputManager so that it can call the world's methods based on touch events.
- resume() - Method in class com.jonathan.survivor.screens.CompanySplashScreen
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- resume() - Method in class com.jonathan.survivor.screens.GameScreen
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- resume() - Method in class com.jonathan.survivor.screens.LoadingScreen
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- resume() - Method in class com.jonathan.survivor.screens.MainMenuScreen
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- resume() - Method in class com.jonathan.survivor.screens.WorldSelectScreen
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- resumeGame() - Method in class com.jonathan.survivor.screens.GameScreen
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Resumes the game to its previous state before being paused.
- resumeInput() - Method in class com.jonathan.survivor.screens.GameScreen
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Resumes the game by allowing the input managers to delegate method calls to the world.
- Rifle - Class in com.jonathan.survivor.inventory
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- Rifle() - Constructor for class com.jonathan.survivor.inventory.Rifle
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Creates an axe.
- rifle - Variable in class com.jonathan.survivor.managers.CraftingManager
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Holds all of the possible crafting combinations.