- untargetted() - Method in class com.jonathan.survivor.entity.InteractiveObject
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Called when the Interactive GameObject has just been untargetted by a Human
- update(float) - Method in class com.jonathan.survivor.entity.Box
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Updates the box every frame.
- update(float) - Method in class com.jonathan.survivor.entity.GameObject
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Updates the GameObject's game logic.
- update(float) - Method in class com.jonathan.survivor.entity.Human
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Updates the Human's game logic, such as his state time.
- update(float) - Method in class com.jonathan.survivor.entity.InteractiveObject
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Called every frame to update logic.
- update(float) - Method in class com.jonathan.survivor.entity.ItemObject
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- update(float) - Method in class com.jonathan.survivor.entity.Player
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Updates the player's internal game logic.
- update(float) - Method in class com.jonathan.survivor.entity.Projectile
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Updates the Projectile's game logic.
- update(float) - Method in class com.jonathan.survivor.entity.Tree
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Updates the tree every frame.
- update(float) - Method in class com.jonathan.survivor.entity.Zombie
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Updates the zombie's internal game logic.
- update(Zombie, float) - Method in class com.jonathan.survivor.managers.ZombieManager
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Updates the game logic for the given zombie.
- updateCamera() - Method in class com.jonathan.survivor.renderers.WorldRenderer
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Called every frame when the game is running to update the position of the camera.
- updateCollider() - Method in class com.jonathan.survivor.entity.GameObject
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Snaps the GameObject's collider to the GameObject's position
- updateColliders() - Method in class com.jonathan.survivor.entity.Zombie
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Updates the various colliders mapped to the zombie.
- updateList() - Method in class com.jonathan.survivor.hud.InventoryList
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Called when the contents of the inventory list must be updated.
- updatePosition(float) - Method in class com.jonathan.survivor.entity.GameObject
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Updates the position of the GameObject according to its velocity and acceleration.