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U

untargetted() - Method in class com.jonathan.survivor.entity.InteractiveObject
Called when the Interactive GameObject has just been untargetted by a Human
update(float) - Method in class com.jonathan.survivor.entity.Box
Updates the box every frame.
update(float) - Method in class com.jonathan.survivor.entity.GameObject
Updates the GameObject's game logic.
update(float) - Method in class com.jonathan.survivor.entity.Human
Updates the Human's game logic, such as his state time.
update(float) - Method in class com.jonathan.survivor.entity.InteractiveObject
Called every frame to update logic.
update(float) - Method in class com.jonathan.survivor.entity.ItemObject
 
update(float) - Method in class com.jonathan.survivor.entity.Player
Updates the player's internal game logic.
update(float) - Method in class com.jonathan.survivor.entity.Projectile
Updates the Projectile's game logic.
update(float) - Method in class com.jonathan.survivor.entity.Tree
Updates the tree every frame.
update(float) - Method in class com.jonathan.survivor.entity.Zombie
Updates the zombie's internal game logic.
update(Zombie, float) - Method in class com.jonathan.survivor.managers.ZombieManager
Updates the game logic for the given zombie.
updateCamera() - Method in class com.jonathan.survivor.renderers.WorldRenderer
Called every frame when the game is running to update the position of the camera.
updateCollider() - Method in class com.jonathan.survivor.entity.GameObject
Snaps the GameObject's collider to the GameObject's position
updateColliders() - Method in class com.jonathan.survivor.entity.Zombie
Updates the various colliders mapped to the zombie.
updateList() - Method in class com.jonathan.survivor.hud.InventoryList
Called when the contents of the inventory list must be updated.
updatePosition(float) - Method in class com.jonathan.survivor.entity.GameObject
Updates the position of the GameObject according to its velocity and acceleration.
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