- DAMAGE - Static variable in class com.jonathan.survivor.entity.Earthquake
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Stores the amount of damage dealt by the Earthquake when hitting a Human.
- DAMAGE - Static variable in class com.jonathan.survivor.inventory.Axe
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- DAMAGE - Static variable in class com.jonathan.survivor.inventory.Rifle
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- DEFAULT_CHARGE_DAMAGE - Static variable in class com.jonathan.survivor.entity.Zombie
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Holds the default amount of damage the CHARGE attack deals to the player.
- DEFAULT_HEALTH - Static variable in class com.jonathan.survivor.entity.Player
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Holds the player's default health.
- DEFAULT_HEALTH - Static variable in class com.jonathan.survivor.entity.Tree
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Stores the default health of the tree.
- DEFAULT_HEALTH - Static variable in class com.jonathan.survivor.entity.Zombie
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Holds the player's default health.
- deleteAllProfiles() - Method in class com.jonathan.survivor.managers.ProfileManager
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Deletes all profiles from the hard drive, if they exist.
- deleteProfile(int) - Method in class com.jonathan.survivor.managers.ProfileManager
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Deletes a profile with the given ID from the hard drive.
- DESCRIPTION - Static variable in class com.jonathan.survivor.inventory.Axe
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- DESCRIPTION - Static variable in class com.jonathan.survivor.inventory.Rifle
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- didWin() - Method in class com.jonathan.survivor.entity.Player
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Returns true if the player has won the game.
- DISPLAY_TIME - Static variable in class com.jonathan.survivor.hud.GameOverHud
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Stores how long the GameOverHud is displayed for before being brought back to the main menu.
- dispose() - Method in class com.jonathan.survivor.screens.GameScreen
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Called when the application closes, or when the user leaves the screen.
- dispose() - Method in class com.jonathan.survivor.screens.MainMenuScreen
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- dispose() - Method in class com.jonathan.survivor.screens.Screen
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Called either when the Application is ended, or when the user switches out of this screen.
- dispose() - Method in class com.jonathan.survivor.screens.WorldSelectScreen
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- distance(Vector2) - Method in class com.jonathan.survivor.math.Vector2
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Returns the distance between this vector and another vector.
- distance(float, float) - Method in class com.jonathan.survivor.math.Vector2
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Returns the distance between this vector and the given x and y components, which form another vector.
- distSquared(Vector2) - Method in class com.jonathan.survivor.math.Vector2
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Returns the distance squared between this vector and another vector.
- distSquared(float, float) - Method in class com.jonathan.survivor.math.Vector2
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Returns the distance squared between this vector and another vector with position (x,y).
- draw(float) - Method in class com.jonathan.survivor.animations.KoAnimation
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Draws the animation to the center of the screen.
- draw(float) - Method in class com.jonathan.survivor.animations.VersusAnimation
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Draws the animation to the center of the screen.
- draw(float) - Method in class com.jonathan.survivor.hud.BackpackHud
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- draw(float) - Method in class com.jonathan.survivor.hud.CombatHud
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- draw(float) - Method in class com.jonathan.survivor.hud.ExplorationHud
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- draw(float) - Method in class com.jonathan.survivor.hud.GameOverHud
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- draw(float) - Method in class com.jonathan.survivor.hud.Hud
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Draws the Hud to the screen using the stage.
- draw(float) - Method in class com.jonathan.survivor.hud.PauseMenuHud
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- draw(float) - Method in class com.jonathan.survivor.hud.SurvivalGuideHud
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- draw(InteractiveObject, boolean) - Method in class com.jonathan.survivor.renderers.InteractiveObjectRenderer
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Draws the given InteractiveObject.
- draw(ItemObject, boolean) - Method in class com.jonathan.survivor.renderers.ItemObjectRenderer
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Accepts the ItemObject to draw, and whether or not to draw it transparent.
- draw(Projectile) - Method in class com.jonathan.survivor.renderers.ProjectileRenderer
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Draws the given Projectile on-screen.
- draw(Zombie, boolean, float) - Method in class com.jonathan.survivor.renderers.ZombieRenderer
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Draws the zombie using his Spine skeleton, which stores his animations, sprites, and everything needed to draw the zombie.
- draw(float) - Method in class com.jonathan.survivor.screens.BackpackHud
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