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D

DAMAGE - Static variable in class com.jonathan.survivor.entity.Earthquake
Stores the amount of damage dealt by the Earthquake when hitting a Human.
DAMAGE - Static variable in class com.jonathan.survivor.inventory.Axe
 
DAMAGE - Static variable in class com.jonathan.survivor.inventory.Rifle
 
DEFAULT_CHARGE_DAMAGE - Static variable in class com.jonathan.survivor.entity.Zombie
Holds the default amount of damage the CHARGE attack deals to the player.
DEFAULT_HEALTH - Static variable in class com.jonathan.survivor.entity.Player
Holds the player's default health.
DEFAULT_HEALTH - Static variable in class com.jonathan.survivor.entity.Tree
Stores the default health of the tree.
DEFAULT_HEALTH - Static variable in class com.jonathan.survivor.entity.Zombie
Holds the player's default health.
deleteAllProfiles() - Method in class com.jonathan.survivor.managers.ProfileManager
Deletes all profiles from the hard drive, if they exist.
deleteProfile(int) - Method in class com.jonathan.survivor.managers.ProfileManager
Deletes a profile with the given ID from the hard drive.
DESCRIPTION - Static variable in class com.jonathan.survivor.inventory.Axe
 
DESCRIPTION - Static variable in class com.jonathan.survivor.inventory.Rifle
 
didWin() - Method in class com.jonathan.survivor.entity.Player
Returns true if the player has won the game.
DISPLAY_TIME - Static variable in class com.jonathan.survivor.hud.GameOverHud
Stores how long the GameOverHud is displayed for before being brought back to the main menu.
dispose() - Method in class com.jonathan.survivor.screens.GameScreen
Called when the application closes, or when the user leaves the screen.
dispose() - Method in class com.jonathan.survivor.screens.MainMenuScreen
 
dispose() - Method in class com.jonathan.survivor.screens.Screen
Called either when the Application is ended, or when the user switches out of this screen.
dispose() - Method in class com.jonathan.survivor.screens.WorldSelectScreen
 
distance(Vector2) - Method in class com.jonathan.survivor.math.Vector2
Returns the distance between this vector and another vector.
distance(float, float) - Method in class com.jonathan.survivor.math.Vector2
Returns the distance between this vector and the given x and y components, which form another vector.
distSquared(Vector2) - Method in class com.jonathan.survivor.math.Vector2
Returns the distance squared between this vector and another vector.
distSquared(float, float) - Method in class com.jonathan.survivor.math.Vector2
Returns the distance squared between this vector and another vector with position (x,y).
draw(float) - Method in class com.jonathan.survivor.animations.KoAnimation
Draws the animation to the center of the screen.
draw(float) - Method in class com.jonathan.survivor.animations.VersusAnimation
Draws the animation to the center of the screen.
draw(float) - Method in class com.jonathan.survivor.hud.BackpackHud
 
draw(float) - Method in class com.jonathan.survivor.hud.CombatHud
 
draw(float) - Method in class com.jonathan.survivor.hud.ExplorationHud
 
draw(float) - Method in class com.jonathan.survivor.hud.GameOverHud
 
draw(float) - Method in class com.jonathan.survivor.hud.Hud
Draws the Hud to the screen using the stage.
draw(float) - Method in class com.jonathan.survivor.hud.PauseMenuHud
 
draw(float) - Method in class com.jonathan.survivor.hud.SurvivalGuideHud
 
draw(InteractiveObject, boolean) - Method in class com.jonathan.survivor.renderers.InteractiveObjectRenderer
Draws the given InteractiveObject.
draw(ItemObject, boolean) - Method in class com.jonathan.survivor.renderers.ItemObjectRenderer
Accepts the ItemObject to draw, and whether or not to draw it transparent.
draw(Projectile) - Method in class com.jonathan.survivor.renderers.ProjectileRenderer
Draws the given Projectile on-screen.
draw(Zombie, boolean, float) - Method in class com.jonathan.survivor.renderers.ZombieRenderer
Draws the zombie using his Spine skeleton, which stores his animations, sprites, and everything needed to draw the zombie.
draw(float) - Method in class com.jonathan.survivor.screens.BackpackHud
 
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