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T

TABLE_OFFSET - Static variable in class com.jonathan.survivor.hud.PauseMenuHud
Stores the amount the table is offset upwards so that the "Paused" label is shown higher up the screen.
TABLE_Y_OFFSET - Static variable in class com.jonathan.survivor.hud.BackpackHud
Stores the y position of the table nudge the table up, so that the header is at the right position on the backpack.
TABLE_Y_OFFSET - Static variable in class com.jonathan.survivor.screens.BackpackHud
Stores the y position of the table nudge the table up, so that the header is at the right position on the backpack.
takeDamage(float) - Method in class com.jonathan.survivor.entity.Human
Deals damage to the human by removing the given amount from its health.
takeDamage(float) - Method in class com.jonathan.survivor.entity.Player
Overrides the takeDamage() method to take note of when the player dies, in order to display the KO animation.
takeDamage(float) - Method in class com.jonathan.survivor.entity.Tree
Deals damage to the tree by removing the given amount from its health.
targetted() - Method in class com.jonathan.survivor.entity.InteractiveObject
Called when the Interactive GameObject has just been targetted by a Human
Teleporter - Class in com.jonathan.survivor.inventory
 
Teleporter() - Constructor for class com.jonathan.survivor.inventory.Teleporter
Creates a Teleporter item that can be displayed in an inventory slot.
teleporter - Variable in class com.jonathan.survivor.managers.CraftingManager
Holds all of the possible crafting combinations.
TerrainRenderer - Class in com.jonathan.survivor.renderers
 
TerrainRenderer(OrthographicCamera) - Constructor for class com.jonathan.survivor.renderers.TerrainRenderer
Accepts the camera where the terrain lines will be drawn.
TILE_HEIGHT - Static variable in class com.jonathan.survivor.entity.Background
Stores the size of each tile in world units.
TILE_WIDTH - Static variable in class com.jonathan.survivor.entity.Background
Stores the size of each tile in world units.
TO_DEGREES - Static variable in class com.jonathan.survivor.math.Vector2
 
TO_RADIANS - Static variable in class com.jonathan.survivor.math.Vector2
 
toggleInput(boolean) - Method in interface com.jonathan.survivor.hud.HudListener
Called when the user presses/releases a button on a HUD.
toggleInput(boolean) - Method in class com.jonathan.survivor.screens.GameScreen.UiListener
Called when the user presses/releases a button on a HUD.
toString() - Method in class com.jonathan.survivor.managers.CraftingManager.Item
 
toString() - Method in class com.jonathan.survivor.math.Rectangle
 
toString() - Method in class com.jonathan.survivor.math.Vector2
 
toString() - Method in class com.jonathan.survivor.Profile
Returns a string representation for the profile, used for each item of the world selection list from the world select screen.
touchDown(int, int, int, int) - Method in class com.jonathan.survivor.managers.InputManager
 
touchDragged(int, int, int) - Method in class com.jonathan.survivor.managers.InputManager
 
touchUp(int, int, int, int) - Method in class com.jonathan.survivor.managers.InputManager
Called when the user releases a press anywhere on the screen.
Tree - Class in com.jonathan.survivor.entity
 
Tree() - Constructor for class com.jonathan.survivor.entity.Tree
Creates a tree whose bottom-center is at position (0, 0).
Tree(float, float) - Constructor for class com.jonathan.survivor.entity.Tree
Creates a tree whose bottom-center is at position (x, y).
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