| Interface | Description |
|---|---|
| Clickable | |
| PlayerListener |
| Class | Description |
|---|---|
| Background | |
| Box | |
| Earthquake | |
| GameObject | |
| Human |
A Human instance is a GameObject that can move around and that either has some form of AI or is controlled by the player.
|
| InteractiveObject | |
| ItemObject | |
| Player | |
| Projectile | |
| Tree | |
| Zombie |
| Enum | Description |
|---|---|
| Human.Direction | |
| Human.Mode | |
| Human.State | |
| InteractiveObject.InteractiveState | |
| ItemObject.ItemState |
Stores the different possible state of an item object that is dropped into the world.
|