Interface | Description |
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Clickable | |
PlayerListener |
Class | Description |
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Background | |
Box | |
Earthquake | |
GameObject | |
Human |
A Human instance is a GameObject that can move around and that either has some form of AI or is controlled by the player.
|
InteractiveObject | |
ItemObject | |
Player | |
Projectile | |
Tree | |
Zombie |
Enum | Description |
---|---|
Human.Direction | |
Human.Mode | |
Human.State | |
InteractiveObject.InteractiveState | |
ItemObject.ItemState |
Stores the different possible state of an item object that is dropped into the world.
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