- activateTeleporter() - Method in interface com.jonathan.survivor.hud.HudListener
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Delegated by the CraftingHud when the player crafts a TimeMachine.
- activateTeleporter() - Method in class com.jonathan.survivor.screens.GameScreen.UiListener
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Delegated when the player wins the game.
- add(int) - Method in class com.jonathan.survivor.managers.CraftingManager.Item
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Adds the given quantity to this item instance.
- add(float) - Method in class com.jonathan.survivor.math.Vector2
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Adds the given amount to the x and y components of this Vector.
- add(float, float) - Method in class com.jonathan.survivor.math.Vector2
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Adds the x and y arguments to the x and y components of this Vector.
- add(Vector2) - Method in class com.jonathan.survivor.math.Vector2
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Adds a vector to this vector.
- addHudListener(HudListener) - Method in class com.jonathan.survivor.hud.Hud
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Registers the listener where Hud events will be delegated.
- addItem(Class, int) - Method in class com.jonathan.survivor.hud.CraftingTable
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Adds the given amount of the item inside a cell in the crafting table.
- addItem(Class, int) - Method in class com.jonathan.survivor.hud.InventoryList
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Adds the given amount of items to the inventory.
- addItem(Class<T>, int) - Method in class com.jonathan.survivor.inventory.Inventory
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Adds the Item of the given class inside the Inventory in the given quantity.
- addScavengedLayerObject(GameObject) - Method in class com.jonathan.survivor.Profile
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Adds the given GameObject as a scavenged GameObject.
- addScavengedLayerObject(int, int, int) - Method in class com.jonathan.survivor.Profile
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Adds a scavenged object to the TerrainLayer, specified with the layer's cell coordinates.
- ALERTED_ANIM_SPEED - Static variable in class com.jonathan.survivor.entity.Zombie
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Stores the multiplier of the zombie's walk animation when he is alerted and is following the player.
- ALERTED_WALK_SPEED - Static variable in class com.jonathan.survivor.entity.Zombie
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Holds the walking speed of the zombie when he is following the player.
- angle() - Method in class com.jonathan.survivor.math.Vector2
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Returns the angle formed by the vector, counterclockwise from the +x axis.
- AnimationRenderer - Class in com.jonathan.survivor.renderers
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- AnimationRenderer(World, SpriteBatch, OrthographicCamera) - Constructor for class com.jonathan.survivor.renderers.AnimationRenderer
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Accepts the world from which we find the GameObjects to draw, the SpriteBatch used to draw the Spine animations, and the world camera
where the Spine animations are rendered.
- animStateData - Static variable in class com.jonathan.survivor.renderers.ZombieRenderer
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Defines the crossfading times between the zombies' animations.
- ARROW_BUTTON_COLOR - Static variable in class com.jonathan.survivor.hud.ExplorationHud
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Stores the color of the arrow buttons.
- ARROW_BUTTON_X_OFFSET - Static variable in class com.jonathan.survivor.hud.ExplorationHud
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Stores the offsets of both arrow buttons.
- ARROW_BUTTON_Y_OFFSET - Static variable in class com.jonathan.survivor.hud.ExplorationHud
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- Axe - Class in com.jonathan.survivor.inventory
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- Axe() - Constructor for class com.jonathan.survivor.inventory.Axe
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Creates an axe.
- axe - Variable in class com.jonathan.survivor.managers.CraftingManager
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Holds all of the possible crafting combinations.