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A

activateTeleporter() - Method in interface com.jonathan.survivor.hud.HudListener
Delegated by the CraftingHud when the player crafts a TimeMachine.
activateTeleporter() - Method in class com.jonathan.survivor.screens.GameScreen.UiListener
Delegated when the player wins the game.
add(int) - Method in class com.jonathan.survivor.managers.CraftingManager.Item
Adds the given quantity to this item instance.
add(float) - Method in class com.jonathan.survivor.math.Vector2
Adds the given amount to the x and y components of this Vector.
add(float, float) - Method in class com.jonathan.survivor.math.Vector2
Adds the x and y arguments to the x and y components of this Vector.
add(Vector2) - Method in class com.jonathan.survivor.math.Vector2
Adds a vector to this vector.
addHudListener(HudListener) - Method in class com.jonathan.survivor.hud.Hud
Registers the listener where Hud events will be delegated.
addItem(Class, int) - Method in class com.jonathan.survivor.hud.CraftingTable
Adds the given amount of the item inside a cell in the crafting table.
addItem(Class, int) - Method in class com.jonathan.survivor.hud.InventoryList
Adds the given amount of items to the inventory.
addItem(Class<T>, int) - Method in class com.jonathan.survivor.inventory.Inventory
Adds the Item of the given class inside the Inventory in the given quantity.
addScavengedLayerObject(GameObject) - Method in class com.jonathan.survivor.Profile
Adds the given GameObject as a scavenged GameObject.
addScavengedLayerObject(int, int, int) - Method in class com.jonathan.survivor.Profile
Adds a scavenged object to the TerrainLayer, specified with the layer's cell coordinates.
ALERTED_ANIM_SPEED - Static variable in class com.jonathan.survivor.entity.Zombie
Stores the multiplier of the zombie's walk animation when he is alerted and is following the player.
ALERTED_WALK_SPEED - Static variable in class com.jonathan.survivor.entity.Zombie
Holds the walking speed of the zombie when he is following the player.
angle() - Method in class com.jonathan.survivor.math.Vector2
Returns the angle formed by the vector, counterclockwise from the +x axis.
AnimationRenderer - Class in com.jonathan.survivor.renderers
 
AnimationRenderer(World, SpriteBatch, OrthographicCamera) - Constructor for class com.jonathan.survivor.renderers.AnimationRenderer
Accepts the world from which we find the GameObjects to draw, the SpriteBatch used to draw the Spine animations, and the world camera where the Spine animations are rendered.
animStateData - Static variable in class com.jonathan.survivor.renderers.ZombieRenderer
Defines the crossfading times between the zombies' animations.
ARROW_BUTTON_COLOR - Static variable in class com.jonathan.survivor.hud.ExplorationHud
Stores the color of the arrow buttons.
ARROW_BUTTON_X_OFFSET - Static variable in class com.jonathan.survivor.hud.ExplorationHud
Stores the offsets of both arrow buttons.
ARROW_BUTTON_Y_OFFSET - Static variable in class com.jonathan.survivor.hud.ExplorationHud
 
Axe - Class in com.jonathan.survivor.inventory
 
Axe() - Constructor for class com.jonathan.survivor.inventory.Axe
Creates an axe.
axe - Variable in class com.jonathan.survivor.managers.CraftingManager
Holds all of the possible crafting combinations.
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