- Earthquake - Class in com.jonathan.survivor.entity
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- Earthquake() - Constructor for class com.jonathan.survivor.entity.Earthquake
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Creates a default Earthquake instance at bottom-center position (0,0).
- Earthquake(float, float) - Constructor for class com.jonathan.survivor.entity.Earthquake
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Instantiates an Earthquake instance at the given bottom-center (x,y) position.
- EarthquakePool - Class in com.jonathan.survivor.managers
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- EarthquakePool() - Constructor for class com.jonathan.survivor.managers.EarthquakePool
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- EffectRenderer - Class in com.jonathan.survivor.renderers
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- EffectRenderer(World, SpriteBatch, OrthographicCamera) - Constructor for class com.jonathan.survivor.renderers.EffectRenderer
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Accepts the world from which we find the effects to draw, the SpriteBatch used to draw the effects, and the world camera
where the effects are rendered.
- emptyCraftingTable(boolean) - Method in class com.jonathan.survivor.hud.CraftingHud
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Removes the items from the crafting table.
- emptyTable(boolean) - Method in class com.jonathan.survivor.hud.CraftingTable
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Called when the user leaves the crafting menu.
- equals(CraftingManager.Item) - Method in class com.jonathan.survivor.managers.CraftingManager.Item
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- EXPLORATION_JUMP_SPEED - Static variable in class com.jonathan.survivor.entity.Player
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Stores the jump speed of the player in the vertical direction when in EXPLORING mode.
- ExplorationHud - Class in com.jonathan.survivor.hud
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- ExplorationHud(Stage, World) - Constructor for class com.jonathan.survivor.hud.ExplorationHud
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Accepts the stage where 2d widgets will be drawn and placed, and the world, which will receive information about
button presses.