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E

Earthquake - Class in com.jonathan.survivor.entity
 
Earthquake() - Constructor for class com.jonathan.survivor.entity.Earthquake
Creates a default Earthquake instance at bottom-center position (0,0).
Earthquake(float, float) - Constructor for class com.jonathan.survivor.entity.Earthquake
Instantiates an Earthquake instance at the given bottom-center (x,y) position.
EarthquakePool - Class in com.jonathan.survivor.managers
 
EarthquakePool() - Constructor for class com.jonathan.survivor.managers.EarthquakePool
 
EffectRenderer - Class in com.jonathan.survivor.renderers
 
EffectRenderer(World, SpriteBatch, OrthographicCamera) - Constructor for class com.jonathan.survivor.renderers.EffectRenderer
Accepts the world from which we find the effects to draw, the SpriteBatch used to draw the effects, and the world camera where the effects are rendered.
emptyCraftingTable(boolean) - Method in class com.jonathan.survivor.hud.CraftingHud
Removes the items from the crafting table.
emptyTable(boolean) - Method in class com.jonathan.survivor.hud.CraftingTable
Called when the user leaves the crafting menu.
equals(CraftingManager.Item) - Method in class com.jonathan.survivor.managers.CraftingManager.Item
 
EXPLORATION_JUMP_SPEED - Static variable in class com.jonathan.survivor.entity.Player
Stores the jump speed of the player in the vertical direction when in EXPLORING mode.
ExplorationHud - Class in com.jonathan.survivor.hud
 
ExplorationHud(Stage, World) - Constructor for class com.jonathan.survivor.hud.ExplorationHud
Accepts the stage where 2d widgets will be drawn and placed, and the world, which will receive information about button presses.
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