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M

magnitude() - Method in class com.jonathan.survivor.math.Vector2
Returns the magnitude of this vector.
MainMenuScreen - Class in com.jonathan.survivor.screens
 
MainMenuScreen(Survivor) - Constructor for class com.jonathan.survivor.screens.MainMenuScreen
 
makeInvulnerable() - Method in class com.jonathan.survivor.entity.Human
Makes the Human invulnerable for a given amount of seconds.
makeInvulnerable() - Method in class com.jonathan.survivor.entity.Player
Makes the player invulnerable from attacks for a given amount of seconds.
makeInvulnerable() - Method in class com.jonathan.survivor.entity.Zombie
Makes the zombie invulnerable from the player's attacks for a given amount of seconds.
MAX_WALK_SPEED - Static variable in class com.jonathan.survivor.entity.Player
Stores the maximum walk speed of the player in the horizontal direction.
MAX_WORLD_SEED - Static variable in class com.jonathan.survivor.Profile
Stores the max world seed that will be used to create the world.
melee() - Method in class com.jonathan.survivor.entity.Player
Makes the player swing his melee weapon if he has one.
MELEE_BUTTON_COLOR - Static variable in class com.jonathan.survivor.hud.CombatHud
 
MELEE_BUTTON_X_OFFSET - Static variable in class com.jonathan.survivor.hud.CombatHud
Stores the offsets of the melee button.
MELEE_BUTTON_Y_OFFSET - Static variable in class com.jonathan.survivor.hud.CombatHud
 
meleeHit(Zombie) - Method in class com.jonathan.survivor.entity.Player
Deals damage to the zombie with the player's melee weapon.
MeleeWeapon - Class in com.jonathan.survivor.inventory
 
MeleeWeapon(String, String, float, float) - Constructor for class com.jonathan.survivor.inventory.MeleeWeapon
Accepts the name, description, damage, and range of the melee weapon.
mouseMoved(int, int) - Method in class com.jonathan.survivor.managers.InputManager
 
moveDown() - Method in class com.jonathan.survivor.math.Cell
Moves the cell down by decrementing the row
moveLeft() - Method in class com.jonathan.survivor.math.Cell
Moves the cell left by decrementing the column
moveRight() - Method in class com.jonathan.survivor.math.Cell
Moves the cell right by incrementing the column
moveTo(float, float, float) - Method in class com.jonathan.survivor.entity.GameObject
Moves the GameObject to the desired (x,y) position in a straight line at the given speed in m/s.
moveUp() - Method in class com.jonathan.survivor.math.Cell
Moves the cell up by incrementing the row
mul(float) - Method in class com.jonathan.survivor.math.Vector2
Multiplies this vector by a scalar.
MusicManager - Class in com.jonathan.survivor.managers
 
MusicManager() - Constructor for class com.jonathan.survivor.managers.MusicManager
 
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