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P

pause() - Method in class com.jonathan.survivor.managers.GestureManager
Pauses the GestureManager so that it doesn't call any of the world's methods.
pause() - Method in class com.jonathan.survivor.managers.InputManager
Pauses the InputManager so that it doesn't call any of the world's methods.
pause() - Method in class com.jonathan.survivor.screens.CompanySplashScreen
 
pause() - Method in class com.jonathan.survivor.screens.GameScreen
Called when the application is left on Android or when the game is exitted.
pause() - Method in class com.jonathan.survivor.screens.LoadingScreen
 
pause() - Method in class com.jonathan.survivor.screens.MainMenuScreen
 
pause() - Method in class com.jonathan.survivor.screens.WorldSelectScreen
 
PAUSE_BUTTON_X_OFFSET - Static variable in class com.jonathan.survivor.hud.CombatHud
Stores the offset of the pause button.
PAUSE_BUTTON_X_OFFSET - Static variable in class com.jonathan.survivor.hud.ExplorationHud
Stores the offset of the pause button.
PAUSE_BUTTON_Y_OFFSET - Static variable in class com.jonathan.survivor.hud.CombatHud
 
PAUSE_BUTTON_Y_OFFSET - Static variable in class com.jonathan.survivor.hud.ExplorationHud
 
PAUSE_HIT_BOX_SCALE - Static variable in class com.jonathan.survivor.hud.CombatHud
Holds the scale of the pause button's hit box.
PAUSE_HIT_BOX_SCALE - Static variable in class com.jonathan.survivor.hud.ExplorationHud
Holds the scale of the pause button's hit box.
pauseGame(GameScreen.GameState) - Method in class com.jonathan.survivor.screens.GameScreen
Pauses the game whilst running.
pauseInput() - Method in class com.jonathan.survivor.screens.GameScreen
Pauses the game by pausing all of the input handling.
PauseMenuHud - Class in com.jonathan.survivor.hud
 
PauseMenuHud(Stage, World) - Constructor for class com.jonathan.survivor.hud.PauseMenuHud
Accepts the stage where widgets are placed.
play(Music) - Method in class com.jonathan.survivor.managers.MusicManager
Plays a music instance at the managers volume setting.
play(Sound) - Method in class com.jonathan.survivor.managers.SoundManager
Plays a sound instance at maximum volume relative to the sound manager's volume.
play(Sound, float) - Method in class com.jonathan.survivor.managers.SoundManager
Plays a sound instance at a custom volume.
Player - Class in com.jonathan.survivor.entity
 
Player() - Constructor for class com.jonathan.survivor.entity.Player
Creates a player whose bottom-center is at position (0, 0).
Player(float, float) - Constructor for class com.jonathan.survivor.entity.Player
Creates a player whose bottom-center is at position (x, y).
PlayerListener - Interface in com.jonathan.survivor.entity
 
PlayerRenderer - Class in com.jonathan.survivor.renderers
 
PlayerRenderer(Player, World, SpriteBatch, OrthographicCamera) - Constructor for class com.jonathan.survivor.renderers.PlayerRenderer
Accepts the player GameObject to render, the world whose methods are called on animation events, the SpriteBatch used to draw the player, and the world camera where the player is drawn.
playKoAnimation() - Method in interface com.jonathan.survivor.entity.PlayerListener
Delegates when a zombie dies.
Profile - Class in com.jonathan.survivor
 
Profile() - Constructor for class com.jonathan.survivor.Profile
Creates a default profile with profileId = 0.
Profile(int) - Constructor for class com.jonathan.survivor.Profile
Creates a new profile starting from the beginning of the game.
ProfileManager - Class in com.jonathan.survivor.managers
 
ProfileManager(int) - Constructor for class com.jonathan.survivor.managers.ProfileManager
Creates a profile manager, specifying the maximum amount of profiles the user can hold.
Projectile - Class in com.jonathan.survivor.entity
 
Projectile() - Constructor for class com.jonathan.survivor.entity.Projectile
Spawns a projectile at position (0,0) with collider size zero.
Projectile(float, float, float, float) - Constructor for class com.jonathan.survivor.entity.Projectile
Creates a Projectile with the given (x,y) coordinates and the given collider size.
ProjectileRenderer - Class in com.jonathan.survivor.renderers
 
ProjectileRenderer(SpriteBatch) - Constructor for class com.jonathan.survivor.renderers.ProjectileRenderer
Accepts the SpriteBatch instance used to render the Projectiles passed to the draw() method.
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