- pause() - Method in class com.jonathan.survivor.managers.GestureManager
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Pauses the GestureManager so that it doesn't call any of the world's methods.
- pause() - Method in class com.jonathan.survivor.managers.InputManager
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Pauses the InputManager so that it doesn't call any of the world's methods.
- pause() - Method in class com.jonathan.survivor.screens.CompanySplashScreen
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- pause() - Method in class com.jonathan.survivor.screens.GameScreen
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Called when the application is left on Android or when the game is exitted.
- pause() - Method in class com.jonathan.survivor.screens.LoadingScreen
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- pause() - Method in class com.jonathan.survivor.screens.MainMenuScreen
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- pause() - Method in class com.jonathan.survivor.screens.WorldSelectScreen
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- PAUSE_BUTTON_X_OFFSET - Static variable in class com.jonathan.survivor.hud.CombatHud
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Stores the offset of the pause button.
- PAUSE_BUTTON_X_OFFSET - Static variable in class com.jonathan.survivor.hud.ExplorationHud
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Stores the offset of the pause button.
- PAUSE_BUTTON_Y_OFFSET - Static variable in class com.jonathan.survivor.hud.CombatHud
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- PAUSE_BUTTON_Y_OFFSET - Static variable in class com.jonathan.survivor.hud.ExplorationHud
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- PAUSE_HIT_BOX_SCALE - Static variable in class com.jonathan.survivor.hud.CombatHud
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Holds the scale of the pause button's hit box.
- PAUSE_HIT_BOX_SCALE - Static variable in class com.jonathan.survivor.hud.ExplorationHud
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Holds the scale of the pause button's hit box.
- pauseGame(GameScreen.GameState) - Method in class com.jonathan.survivor.screens.GameScreen
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Pauses the game whilst running.
- pauseInput() - Method in class com.jonathan.survivor.screens.GameScreen
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Pauses the game by pausing all of the input handling.
- PauseMenuHud - Class in com.jonathan.survivor.hud
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- PauseMenuHud(Stage, World) - Constructor for class com.jonathan.survivor.hud.PauseMenuHud
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Accepts the stage where widgets are placed.
- play(Music) - Method in class com.jonathan.survivor.managers.MusicManager
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Plays a music instance at the managers volume setting.
- play(Sound) - Method in class com.jonathan.survivor.managers.SoundManager
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Plays a sound instance at maximum volume relative to the sound manager's volume.
- play(Sound, float) - Method in class com.jonathan.survivor.managers.SoundManager
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Plays a sound instance at a custom volume.
- Player - Class in com.jonathan.survivor.entity
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- Player() - Constructor for class com.jonathan.survivor.entity.Player
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Creates a player whose bottom-center is at position (0, 0).
- Player(float, float) - Constructor for class com.jonathan.survivor.entity.Player
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Creates a player whose bottom-center is at position (x, y).
- PlayerListener - Interface in com.jonathan.survivor.entity
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- PlayerRenderer - Class in com.jonathan.survivor.renderers
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- PlayerRenderer(Player, World, SpriteBatch, OrthographicCamera) - Constructor for class com.jonathan.survivor.renderers.PlayerRenderer
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Accepts the player GameObject to render, the world whose methods are called on animation events, the SpriteBatch used to draw the player, and the world
camera where the player is drawn.
- playKoAnimation() - Method in interface com.jonathan.survivor.entity.PlayerListener
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Delegates when a zombie dies.
- Profile - Class in com.jonathan.survivor
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- Profile() - Constructor for class com.jonathan.survivor.Profile
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Creates a default profile with profileId = 0.
- Profile(int) - Constructor for class com.jonathan.survivor.Profile
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Creates a new profile starting from the beginning of the game.
- ProfileManager - Class in com.jonathan.survivor.managers
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- ProfileManager(int) - Constructor for class com.jonathan.survivor.managers.ProfileManager
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Creates a profile manager, specifying the maximum amount of profiles the user can hold.
- Projectile - Class in com.jonathan.survivor.entity
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- Projectile() - Constructor for class com.jonathan.survivor.entity.Projectile
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Spawns a projectile at position (0,0) with collider size zero.
- Projectile(float, float, float, float) - Constructor for class com.jonathan.survivor.entity.Projectile
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Creates a Projectile with the given (x,y) coordinates and the given collider size.
- ProjectileRenderer - Class in com.jonathan.survivor.renderers
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- ProjectileRenderer(SpriteBatch) - Constructor for class com.jonathan.survivor.renderers.ProjectileRenderer
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Accepts the SpriteBatch instance used to render the Projectiles passed to the draw() method.