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O

obtainItem(Class<T>) - Method in class com.jonathan.survivor.managers.ItemManager
Obtains an Item instance of the given class.
onAnimationComplete() - Method in class com.jonathan.survivor.screens.GameScreen.GameListener
Called when an animation finishes playing.
onBack() - Method in class com.jonathan.survivor.hud.CraftingHud
Called when the back button is pressed, or when the game exits.
onBack() - Method in interface com.jonathan.survivor.hud.HudListener
Called when the Back Button is pressed on any Hud instance
onBack() - Method in class com.jonathan.survivor.screens.GameScreen.UiListener
Called when the back button is pressed on any Hud instance.
onBackpackButton() - Method in interface com.jonathan.survivor.hud.HudListener
Called when the Backpack Button is pressed.
onBackpackButton() - Method in class com.jonathan.survivor.screens.GameScreen.UiListener
Called when the Backpack button is pressed on the exploration HUD.
onPauseButton() - Method in interface com.jonathan.survivor.hud.HudListener
Called when the Pause Button is pressed whilst in-game.
onPauseButton() - Method in class com.jonathan.survivor.screens.GameScreen.UiListener
Delegated when the pause button is pressed whilst in-game.
onPlayAnimation() - Method in class com.jonathan.survivor.screens.GameScreen.GameListener
Called when the game is supposed to play an animation which overlays the screen.
OVERLAY_COLOR - Static variable in class com.jonathan.survivor.hud.GameOverHud
Holds the color which overlays the screen below the GameOverHud.
OVERLAY_COLOR - Static variable in class com.jonathan.survivor.hud.PauseMenuHud
Holds the color which overlays the screen below the pause menu.
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