- obtainItem(Class<T>) - Method in class com.jonathan.survivor.managers.ItemManager
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Obtains an Item instance of the given class.
- onAnimationComplete() - Method in class com.jonathan.survivor.screens.GameScreen.GameListener
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Called when an animation finishes playing.
- onBack() - Method in class com.jonathan.survivor.hud.CraftingHud
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Called when the back button is pressed, or when the game exits.
- onBack() - Method in interface com.jonathan.survivor.hud.HudListener
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Called when the Back Button is pressed on any Hud instance
- onBack() - Method in class com.jonathan.survivor.screens.GameScreen.UiListener
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Called when the back button is pressed on any Hud instance.
- onBackpackButton() - Method in interface com.jonathan.survivor.hud.HudListener
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Called when the Backpack Button is pressed.
- onBackpackButton() - Method in class com.jonathan.survivor.screens.GameScreen.UiListener
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Called when the Backpack button is pressed on the exploration HUD.
- onPauseButton() - Method in interface com.jonathan.survivor.hud.HudListener
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Called when the Pause Button is pressed whilst in-game.
- onPauseButton() - Method in class com.jonathan.survivor.screens.GameScreen.UiListener
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Delegated when the pause button is pressed whilst in-game.
- onPlayAnimation() - Method in class com.jonathan.survivor.screens.GameScreen.GameListener
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Called when the game is supposed to play an animation which overlays the screen.
- OVERLAY_COLOR - Static variable in class com.jonathan.survivor.hud.GameOverHud
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Holds the color which overlays the screen below the GameOverHud.
- OVERLAY_COLOR - Static variable in class com.jonathan.survivor.hud.PauseMenuHud
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Holds the color which overlays the screen below the pause menu.