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W

Water - Class in com.jonathan.survivor.inventory
 
Water() - Constructor for class com.jonathan.survivor.inventory.Water
Creates a Water item that can be displayed in an inventory slot.
Weapon - Class in com.jonathan.survivor.inventory
 
Weapon(String, String, float) - Constructor for class com.jonathan.survivor.inventory.Weapon
Creates a weapon with the given name, description, and damage.
WEAPON_ATTACHMENT_NAME - Static variable in class com.jonathan.survivor.inventory.Axe
 
WEAPON_ATTACHMENT_NAME - Static variable in class com.jonathan.survivor.inventory.Rifle
 
WEAPON_SLOT_NAME - Static variable in class com.jonathan.survivor.inventory.MeleeWeapon
Stores the name of the slot on the player in Spine where melee weapon images are stored.
WEAPON_SLOT_NAME - Static variable in class com.jonathan.survivor.inventory.RangedWeapon
Stores the name of the slot on the player in Spine where ranged weapon images are stored.
winGame() - Method in class com.jonathan.survivor.screens.GameScreen.GameListener
Delegates when the player wins the game, after having played the TELEPORTER animation.
Wood - Class in com.jonathan.survivor.inventory
 
Wood() - Constructor for class com.jonathan.survivor.inventory.Wood
Creates a Wood item that can be displayed in an inventory slot.
WorldRenderer - Class in com.jonathan.survivor.renderers
Renders the world and its GameObjects.
WorldRenderer(World, SpriteBatch) - Constructor for class com.jonathan.survivor.renderers.WorldRenderer
Creates a WorldRenderer instance used to draw the given world instance with the given SpriteBatch.
WorldSelectScreen - Class in com.jonathan.survivor.screens
 
WorldSelectScreen(Survivor) - Constructor for class com.jonathan.survivor.screens.WorldSelectScreen
 
write(Json) - Method in class com.jonathan.survivor.Profile
Indicates how a Profile object is converted to a JSON file.
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