- Water - Class in com.jonathan.survivor.inventory
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- Water() - Constructor for class com.jonathan.survivor.inventory.Water
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Creates a Water item that can be displayed in an inventory slot.
- Weapon - Class in com.jonathan.survivor.inventory
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- Weapon(String, String, float) - Constructor for class com.jonathan.survivor.inventory.Weapon
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Creates a weapon with the given name, description, and damage.
- WEAPON_ATTACHMENT_NAME - Static variable in class com.jonathan.survivor.inventory.Axe
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- WEAPON_ATTACHMENT_NAME - Static variable in class com.jonathan.survivor.inventory.Rifle
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- WEAPON_SLOT_NAME - Static variable in class com.jonathan.survivor.inventory.MeleeWeapon
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Stores the name of the slot on the player in Spine where melee weapon images are stored.
- WEAPON_SLOT_NAME - Static variable in class com.jonathan.survivor.inventory.RangedWeapon
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Stores the name of the slot on the player in Spine where ranged weapon images are stored.
- winGame() - Method in class com.jonathan.survivor.screens.GameScreen.GameListener
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Delegates when the player wins the game, after having played the TELEPORTER animation.
- Wood - Class in com.jonathan.survivor.inventory
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- Wood() - Constructor for class com.jonathan.survivor.inventory.Wood
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Creates a Wood item that can be displayed in an inventory slot.
- WorldRenderer - Class in com.jonathan.survivor.renderers
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Renders the world and its GameObjects.
- WorldRenderer(World, SpriteBatch) - Constructor for class com.jonathan.survivor.renderers.WorldRenderer
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Creates a WorldRenderer instance used to draw the given world instance with the given SpriteBatch.
- WorldSelectScreen - Class in com.jonathan.survivor.screens
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- WorldSelectScreen(Survivor) - Constructor for class com.jonathan.survivor.screens.WorldSelectScreen
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- write(Json) - Method in class com.jonathan.survivor.Profile
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Indicates how a Profile object is converted to a JSON file.