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F

fall() - Method in class com.jonathan.survivor.entity.Player
Makes the player fall through one layer.
fall() - Method in class com.jonathan.survivor.entity.Zombie
Makes the zombie fall through one layer.
FALL_SPEED - Static variable in class com.jonathan.survivor.entity.Player
Stores the downwards speed at which the player falls through a TerrainLayer.
FALL_SPEED - Static variable in class com.jonathan.survivor.entity.Zombie
Stores the downwards speed at which the zombie falls through a TerrainLayer.
fire() - Method in class com.jonathan.survivor.entity.Player
Makes the player fire his ranged weapon
fire(float, float, Human.Direction) - Method in class com.jonathan.survivor.entity.Projectile
Fires the projectile at the given bottom-center (x,y) position and in the given direction.
FIRE_BUTTON_COLOR - Static variable in class com.jonathan.survivor.hud.CombatHud
 
FIRE_BUTTON_X_OFFSET - Static variable in class com.jonathan.survivor.hud.CombatHud
Stores the offsets of the fire button.
FIRE_BUTTON_Y_OFFSET - Static variable in class com.jonathan.survivor.hud.CombatHud
 
FIRE_VELOCITY_X - Static variable in class com.jonathan.survivor.entity.Earthquake
Holds the velocity at which the earthquake travels.
FIRE_VELOCITY_Y - Static variable in class com.jonathan.survivor.entity.Earthquake
 
fling(float, float, int) - Method in class com.jonathan.survivor.managers.GestureManager
Called when the user flicks the screen.
freeGameObject(GameObject, Class<T>) - Method in class com.jonathan.survivor.managers.GameObjectManager
Frees a gameObject back inside the manager's internal GameObject pools.
freeItem(Item) - Method in class com.jonathan.survivor.managers.ItemManager
Frees an Item instance back into the manager's internal pools for later reuse.
freeSprite(Sprite, Class<T>) - Method in class com.jonathan.survivor.managers.ItemManager
Frees the specified sprite instance back inside an internal pool for later reuse.
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