- fall() - Method in class com.jonathan.survivor.entity.Player
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Makes the player fall through one layer.
- fall() - Method in class com.jonathan.survivor.entity.Zombie
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Makes the zombie fall through one layer.
- FALL_SPEED - Static variable in class com.jonathan.survivor.entity.Player
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Stores the downwards speed at which the player falls through a TerrainLayer.
- FALL_SPEED - Static variable in class com.jonathan.survivor.entity.Zombie
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Stores the downwards speed at which the zombie falls through a TerrainLayer.
- fire() - Method in class com.jonathan.survivor.entity.Player
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Makes the player fire his ranged weapon
- fire(float, float, Human.Direction) - Method in class com.jonathan.survivor.entity.Projectile
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Fires the projectile at the given bottom-center (x,y) position and in the given direction.
- FIRE_BUTTON_COLOR - Static variable in class com.jonathan.survivor.hud.CombatHud
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- FIRE_BUTTON_X_OFFSET - Static variable in class com.jonathan.survivor.hud.CombatHud
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Stores the offsets of the fire button.
- FIRE_BUTTON_Y_OFFSET - Static variable in class com.jonathan.survivor.hud.CombatHud
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- FIRE_VELOCITY_X - Static variable in class com.jonathan.survivor.entity.Earthquake
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Holds the velocity at which the earthquake travels.
- FIRE_VELOCITY_Y - Static variable in class com.jonathan.survivor.entity.Earthquake
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- fling(float, float, int) - Method in class com.jonathan.survivor.managers.GestureManager
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Called when the user flicks the screen.
- freeGameObject(GameObject, Class<T>) - Method in class com.jonathan.survivor.managers.GameObjectManager
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Frees a gameObject back inside the manager's internal GameObject pools.
- freeItem(Item) - Method in class com.jonathan.survivor.managers.ItemManager
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Frees an Item instance back into the manager's internal pools for later reuse.
- freeSprite(Sprite, Class<T>) - Method in class com.jonathan.survivor.managers.ItemManager
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Frees the specified sprite instance back inside an internal pool for later reuse.