public class GestureManager
extends com.badlogic.gdx.input.GestureDetector.GestureAdapter
Modifier and Type | Field and Description |
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static float |
JUMP_FLING_SPEED
Stores the minimum speed the user has to fling to make the player jump or fall.
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Constructor and Description |
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GestureManager(com.jonathan.survivor.World world)
Creates an InputManager with the given world.
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Modifier and Type | Method and Description |
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boolean |
fling(float velocityX,
float velocityY,
int button)
Called when the user flicks the screen.
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void |
pause()
Pauses the GestureManager so that it doesn't call any of the world's methods.
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void |
resume()
Resumes the GestureManager so that it can call the world's methods based on touch gestures.
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public static final float JUMP_FLING_SPEED
public GestureManager(com.jonathan.survivor.World world)
public boolean fling(float velocityX, float velocityY, int button)
fling
in interface com.badlogic.gdx.input.GestureDetector.GestureListener
fling
in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
public void pause()
public void resume()