public class InputManager
extends java.lang.Object
implements com.badlogic.gdx.InputProcessor
| Constructor and Description |
|---|
InputManager(com.jonathan.survivor.World world,
com.badlogic.gdx.graphics.OrthographicCamera worldCamera)
Creates an InputManager with the given world.
|
| Modifier and Type | Method and Description |
|---|---|
boolean |
keyDown(int keycode) |
boolean |
keyTyped(char character) |
boolean |
keyUp(int keycode) |
boolean |
mouseMoved(int screenX,
int screenY) |
void |
pause()
Pauses the InputManager so that it doesn't call any of the world's methods.
|
void |
resume()
Resumes the InputManager so that it can call the world's methods based on touch events.
|
boolean |
scrolled(int amount) |
boolean |
touchDown(int screenX,
int screenY,
int pointer,
int button) |
boolean |
touchDragged(int screenX,
int screenY,
int pointer) |
boolean |
touchUp(int screenX,
int screenY,
int pointer,
int button)
Called when the user releases a press anywhere on the screen.
|
public InputManager(com.jonathan.survivor.World world,
com.badlogic.gdx.graphics.OrthographicCamera worldCamera)
public boolean touchUp(int screenX,
int screenY,
int pointer,
int button)
touchUp in interface com.badlogic.gdx.InputProcessorpublic void pause()
public void resume()
public boolean keyDown(int keycode)
keyDown in interface com.badlogic.gdx.InputProcessorpublic boolean keyUp(int keycode)
keyUp in interface com.badlogic.gdx.InputProcessorpublic boolean keyTyped(char character)
keyTyped in interface com.badlogic.gdx.InputProcessorpublic boolean touchDown(int screenX,
int screenY,
int pointer,
int button)
touchDown in interface com.badlogic.gdx.InputProcessorpublic boolean touchDragged(int screenX,
int screenY,
int pointer)
touchDragged in interface com.badlogic.gdx.InputProcessorpublic boolean mouseMoved(int screenX,
int screenY)
mouseMoved in interface com.badlogic.gdx.InputProcessorpublic boolean scrolled(int amount)
scrolled in interface com.badlogic.gdx.InputProcessor