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LevelRenderer - Class in com.jonathan.survivor.renderers
 
LevelRenderer(SpriteBatch, OrthographicCamera) - Constructor for class com.jonathan.survivor.renderers.LevelRenderer
 
Line - Class in com.jonathan.survivor.math
 
Line() - Constructor for class com.jonathan.survivor.math.Line
Creates a line with both end points at (0,0).
Line(float, float, float, float) - Constructor for class com.jonathan.survivor.math.Line
Creates a line with the given end-points.
LIST_WIDTH - Static variable in class com.jonathan.survivor.hud.InventoryList
Stores the width of the list in pixels for the target (480x320) resolution.
LIST_X_OFFSET - Static variable in class com.jonathan.survivor.hud.SurvivalGuideHud
Holds the amount the list is nudged to the left.
LIST_Y_OFFSET - Static variable in class com.jonathan.survivor.hud.SurvivalGuideHud
Stores the amount the list is offset up, relative to the center of the screen.
LoadingScreen - Class in com.jonathan.survivor.screens
 
LoadingScreen(Survivor) - Constructor for class com.jonathan.survivor.screens.LoadingScreen
 
Loadout - Class in com.jonathan.survivor.inventory
 
Loadout() - Constructor for class com.jonathan.survivor.inventory.Loadout
Creates an empty loadout with nothing inside it.
Loadout(MeleeWeapon) - Constructor for class com.jonathan.survivor.inventory.Loadout
Creates a loadout with the given items.
loadProfiles() - Method in class com.jonathan.survivor.managers.ProfileManager
Loads the profiles existing in the hard drive and populates the profiles:Profile[] array.
loseLoot() - Method in class com.jonathan.survivor.entity.Player
Makes the player lose all of the items in his inventory.
loseTarget() - Method in class com.jonathan.survivor.entity.Human
Lose the human's current target so that he stops walking towards his target.
loseTarget() - Method in class com.jonathan.survivor.entity.Player
Called when the player loses his target.
loseTarget() - Method in class com.jonathan.survivor.entity.Zombie
Called when the zombie loses his target.
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