- LevelRenderer - Class in com.jonathan.survivor.renderers
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- LevelRenderer(SpriteBatch, OrthographicCamera) - Constructor for class com.jonathan.survivor.renderers.LevelRenderer
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- Line - Class in com.jonathan.survivor.math
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- Line() - Constructor for class com.jonathan.survivor.math.Line
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Creates a line with both end points at (0,0).
- Line(float, float, float, float) - Constructor for class com.jonathan.survivor.math.Line
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Creates a line with the given end-points.
- LIST_WIDTH - Static variable in class com.jonathan.survivor.hud.InventoryList
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Stores the width of the list in pixels for the target (480x320) resolution.
- LIST_X_OFFSET - Static variable in class com.jonathan.survivor.hud.SurvivalGuideHud
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Holds the amount the list is nudged to the left.
- LIST_Y_OFFSET - Static variable in class com.jonathan.survivor.hud.SurvivalGuideHud
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Stores the amount the list is offset up, relative to the center of the screen.
- LoadingScreen - Class in com.jonathan.survivor.screens
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- LoadingScreen(Survivor) - Constructor for class com.jonathan.survivor.screens.LoadingScreen
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- Loadout - Class in com.jonathan.survivor.inventory
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- Loadout() - Constructor for class com.jonathan.survivor.inventory.Loadout
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Creates an empty loadout with nothing inside it.
- Loadout(MeleeWeapon) - Constructor for class com.jonathan.survivor.inventory.Loadout
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Creates a loadout with the given items.
- loadProfiles() - Method in class com.jonathan.survivor.managers.ProfileManager
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Loads the profiles existing in the hard drive and populates the profiles:Profile[] array.
- loseLoot() - Method in class com.jonathan.survivor.entity.Player
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Makes the player lose all of the items in his inventory.
- loseTarget() - Method in class com.jonathan.survivor.entity.Human
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Lose the human's current target so that he stops walking towards his target.
- loseTarget() - Method in class com.jonathan.survivor.entity.Player
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Called when the player loses his target.
- loseTarget() - Method in class com.jonathan.survivor.entity.Zombie
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Called when the zombie loses his target.