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H

hasMeleeWeapon() - Method in class com.jonathan.survivor.entity.Player
Returns true if the player has a melee weapon equipped.
hasRangedWeapon() - Method in class com.jonathan.survivor.entity.Player
Returns true if the player has a ranged weapon equipped.
hasRangedWeaponOut() - Method in class com.jonathan.survivor.entity.Player
Returns true if the player has his ranged weapon out and visible.
HEADER_X_OFFSET - Static variable in class com.jonathan.survivor.hud.CraftingHud
Holds the offset used to anchor the header to the top-center of the screen.
HEADER_X_OFFSET - Static variable in class com.jonathan.survivor.hud.SurvivalGuideHud
Stores the x-offset of the "Guide" header relative to the center of the screen.
HEADER_Y_OFFSET - Static variable in class com.jonathan.survivor.hud.BackpackHud
Stores the offset between the bottom of the "Backpack" header and the top of the buttons.
HEADER_Y_OFFSET - Static variable in class com.jonathan.survivor.hud.CraftingHud
 
HEADER_Y_OFFSET - Static variable in class com.jonathan.survivor.hud.SurvivalGuideHud
Stores the offset between the bottom of the "Guide" header and the top of the listof entries.
HEADER_Y_OFFSET - Static variable in class com.jonathan.survivor.screens.BackpackHud
Stores the offset between the bottom of the "Backpack" header and the top of the buttons.
hide() - Method in class com.jonathan.survivor.screens.Screen
Called when the user switches out of this screen.
hit(Human) - Method in class com.jonathan.survivor.entity.Projectile
Called when the projectile hits a Human.
hit(GameObject) - Method in class com.jonathan.survivor.inventory.MeleeWeapon
Called when the MeleeWeapon has hit a GameObject and should deal damage to it.
hit(GameObject) - Method in class com.jonathan.survivor.inventory.RangedWeapon
Called when the RangedWeapon has hit a GameObject and should deal damage to it.
hitHead(Zombie) - Method in class com.jonathan.survivor.entity.Player
Called when the player hits a zombie's head.
hitTree() - Method in class com.jonathan.survivor.entity.Player
Called when the player has hit the tree stored as his target.
hitTree(Tree) - Method in class com.jonathan.survivor.inventory.Axe
Called when the MeleeWeapon has hit a tree and should deal damage to it.
hitTree(Tree) - Method in class com.jonathan.survivor.inventory.MeleeWeapon
Called when the MeleeWeapon has hit a tree and should deal damage to it.
Hud - Class in com.jonathan.survivor.hud
 
Hud(Stage, World) - Constructor for class com.jonathan.survivor.hud.Hud
Accepts the stage where 2d widgets will be contained and drawn, and the world, where input events will be dispatched.
HudListener - Interface in com.jonathan.survivor.hud
 
Human - Class in com.jonathan.survivor.entity
A Human instance is a GameObject that can move around and that either has some form of AI or is controlled by the player.
Human(float, float, float, float) - Constructor for class com.jonathan.survivor.entity.Human
Creates a Human GameObject instance whose bottom-center is at (x,y) and whose Rectangle collider is initialized with the given width and height.
Human.Direction - Enum in com.jonathan.survivor.entity
 
Human.Mode - Enum in com.jonathan.survivor.entity
 
Human.State - Enum in com.jonathan.survivor.entity
 
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