- BACK_BUTTON_X_OFFSET - Static variable in class com.jonathan.survivor.hud.BackpackHud
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Stores the offset used to anchor the back button to the bottom-right of the screen with a certain padding.
- BACK_BUTTON_X_OFFSET - Static variable in class com.jonathan.survivor.hud.CraftingHud
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Stores the offset used to anchor the back button to the bottom-right of the backpack background with a certain padding.
- BACK_BUTTON_X_OFFSET - Static variable in class com.jonathan.survivor.hud.SurvivalGuideHud
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Stores the offset used to anchor the back button to the bottom-right of the screen with a certain padding.
- BACK_BUTTON_X_OFFSET - Static variable in class com.jonathan.survivor.screens.BackpackHud
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Stores the offset used to anchor the back button to the bottom-right of the screen with a certain padding.
- BACK_BUTTON_Y_OFFSET - Static variable in class com.jonathan.survivor.hud.BackpackHud
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- BACK_BUTTON_Y_OFFSET - Static variable in class com.jonathan.survivor.hud.CraftingHud
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- BACK_BUTTON_Y_OFFSET - Static variable in class com.jonathan.survivor.hud.SurvivalGuideHud
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- BACK_BUTTON_Y_OFFSET - Static variable in class com.jonathan.survivor.screens.BackpackHud
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- Background - Class in com.jonathan.survivor.entity
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- Background(float, float) - Constructor for class com.jonathan.survivor.entity.Background
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Creates a new Background which contains a matrix of sprite tiles.
- BackgroundRenderer - Class in com.jonathan.survivor.renderers
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- BackgroundRenderer(SpriteBatch, OrthographicCamera) - Constructor for class com.jonathan.survivor.renderers.BackgroundRenderer
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Accepts the SpriteBatch used to draw the background, and the world camera where the background tiles are rendered.
- BACKPACK_BUTTON_X_OFFSET - Static variable in class com.jonathan.survivor.hud.ExplorationHud
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Stores the offsets of the backpack button.
- BACKPACK_BUTTON_Y_OFFSET - Static variable in class com.jonathan.survivor.hud.ExplorationHud
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- BACKPACK_HIT_BOX_SCALE - Static variable in class com.jonathan.survivor.hud.ExplorationHud
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Holds the scale of the backpack button's hit box.
- BackpackHud - Class in com.jonathan.survivor.hud
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- BackpackHud(Stage, World) - Constructor for class com.jonathan.survivor.hud.BackpackHud
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Accepts the Stage instance where widgets are drawn, and the world, used to manipulate the world according to button presses.
- BackpackHud - Class in com.jonathan.survivor.screens
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- BackpackHud(Stage, World) - Constructor for class com.jonathan.survivor.screens.BackpackHud
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Accepts the Stage instance where widgets are drawn, and the world, used to manipulate the world according to button presses.
- Box - Class in com.jonathan.survivor.entity
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- Box() - Constructor for class com.jonathan.survivor.entity.Box
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Creates a box whose bottom-center is at position (0, 0).
- Box(float, float) - Constructor for class com.jonathan.survivor.entity.Box
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Creates a box whose bottom-center is at position (x, y).
- Bullet - Class in com.jonathan.survivor.inventory
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- Bullet() - Constructor for class com.jonathan.survivor.inventory.Bullet
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Creates a Bullet item that can be displayed in an inventory slot.
- bullet - Variable in class com.jonathan.survivor.managers.CraftingManager
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Holds all of the possible crafting combinations.
- BUTTON_SPACING - Static variable in class com.jonathan.survivor.hud.BackpackHud
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Stores the spacing between the buttons in the middle of the backpack.
- BUTTON_SPACING - Static variable in class com.jonathan.survivor.hud.PauseMenuHud
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Stores the spacing between the buttons displayed in a list.
- BUTTON_SPACING - Static variable in class com.jonathan.survivor.screens.BackpackHud
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Stores the spacing between the buttons in the middle of the backpack.