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B

BACK_BUTTON_X_OFFSET - Static variable in class com.jonathan.survivor.hud.BackpackHud
Stores the offset used to anchor the back button to the bottom-right of the screen with a certain padding.
BACK_BUTTON_X_OFFSET - Static variable in class com.jonathan.survivor.hud.CraftingHud
Stores the offset used to anchor the back button to the bottom-right of the backpack background with a certain padding.
BACK_BUTTON_X_OFFSET - Static variable in class com.jonathan.survivor.hud.SurvivalGuideHud
Stores the offset used to anchor the back button to the bottom-right of the screen with a certain padding.
BACK_BUTTON_X_OFFSET - Static variable in class com.jonathan.survivor.screens.BackpackHud
Stores the offset used to anchor the back button to the bottom-right of the screen with a certain padding.
BACK_BUTTON_Y_OFFSET - Static variable in class com.jonathan.survivor.hud.BackpackHud
 
BACK_BUTTON_Y_OFFSET - Static variable in class com.jonathan.survivor.hud.CraftingHud
 
BACK_BUTTON_Y_OFFSET - Static variable in class com.jonathan.survivor.hud.SurvivalGuideHud
 
BACK_BUTTON_Y_OFFSET - Static variable in class com.jonathan.survivor.screens.BackpackHud
 
Background - Class in com.jonathan.survivor.entity
 
Background(float, float) - Constructor for class com.jonathan.survivor.entity.Background
Creates a new Background which contains a matrix of sprite tiles.
BackgroundRenderer - Class in com.jonathan.survivor.renderers
 
BackgroundRenderer(SpriteBatch, OrthographicCamera) - Constructor for class com.jonathan.survivor.renderers.BackgroundRenderer
Accepts the SpriteBatch used to draw the background, and the world camera where the background tiles are rendered.
BACKPACK_BUTTON_X_OFFSET - Static variable in class com.jonathan.survivor.hud.ExplorationHud
Stores the offsets of the backpack button.
BACKPACK_BUTTON_Y_OFFSET - Static variable in class com.jonathan.survivor.hud.ExplorationHud
 
BACKPACK_HIT_BOX_SCALE - Static variable in class com.jonathan.survivor.hud.ExplorationHud
Holds the scale of the backpack button's hit box.
BackpackHud - Class in com.jonathan.survivor.hud
 
BackpackHud(Stage, World) - Constructor for class com.jonathan.survivor.hud.BackpackHud
Accepts the Stage instance where widgets are drawn, and the world, used to manipulate the world according to button presses.
BackpackHud - Class in com.jonathan.survivor.screens
 
BackpackHud(Stage, World) - Constructor for class com.jonathan.survivor.screens.BackpackHud
Accepts the Stage instance where widgets are drawn, and the world, used to manipulate the world according to button presses.
Box - Class in com.jonathan.survivor.entity
 
Box() - Constructor for class com.jonathan.survivor.entity.Box
Creates a box whose bottom-center is at position (0, 0).
Box(float, float) - Constructor for class com.jonathan.survivor.entity.Box
Creates a box whose bottom-center is at position (x, y).
Bullet - Class in com.jonathan.survivor.inventory
 
Bullet() - Constructor for class com.jonathan.survivor.inventory.Bullet
Creates a Bullet item that can be displayed in an inventory slot.
bullet - Variable in class com.jonathan.survivor.managers.CraftingManager
Holds all of the possible crafting combinations.
BUTTON_SPACING - Static variable in class com.jonathan.survivor.hud.BackpackHud
Stores the spacing between the buttons in the middle of the backpack.
BUTTON_SPACING - Static variable in class com.jonathan.survivor.hud.PauseMenuHud
Stores the spacing between the buttons displayed in a list.
BUTTON_SPACING - Static variable in class com.jonathan.survivor.screens.BackpackHud
Stores the spacing between the buttons in the middle of the backpack.
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