Ph.D. Candidate, M.Sc.
Conference and Workshop Papers
- Christopher W.A. Dragert, Jörg Kienzle, and Clark Verbrugge. "Statechart-based AI in Practice", The 8th Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, to appear Oct 2012.
- Christopher W.A. Dragert, Jörg Kienzle, and Clark Verbrugge. "Reusable Components for Artificial Intelligence in Computer Games", Proc. of the 2nd Intl. Workshop on Games and Software Engineering, pp 35-41, June 2012.
- Christopher W.A. Dragert, Jörg Kienzle, and Clark Verbrugge. "Toward High-Level Reuse of Statechart-based AI in Computer Games", Proc. of the 1st Intl. Workshop on Games and Software Engineering, pp. 25-28, May 2011.
- Juergen Dingel, Karen Rudie, and Christopher W.A. Dragert. "Bridging the Gap: Discrete-Event Systems for Software Engineering", Proc. of the 2nd Canadian Conference on Computer Science and Software Engineering, pp. 67-71, May 2009.
- Christopher W.A. Dragert, Juergen Dingel, and Karen Rudie. "Generation of Concurrency Control Code using Discrete-Event Systems Theory", Proc. of the 16th ACM SIGSOFT Intl. Symposium on Foundations of Software Engineering, pp. 146-157, Nov. 2008.
Refereed Technical Reports
- Christopher W.A. Dragert. "Model Driven AI with Statecharts: Research Plan", AAAI Technical Report, to appear.
Theses
Non-Refereed Publications