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Decision
- Class in
action
A basic abstract design for a decision that a player could make when trading.
Decision(Participant, Commodity, double, Commodity, double)
- Constructor for class action.
Decision
Constructor
DiscreteGame
- Class in
game
Represents the necessary time and step functions of a discrete game.
DiscreteGame(int)
- Constructor for class game.
DiscreteGame
Constructor
DoubleAuction
- Class in
game
Simulates a general double auction that implements "New York Rules".
DoubleAuction(Market, int)
- Constructor for class game.
DoubleAuction
Constructor
DoubleAuctionWithMem
- Class in
game
DoubleAuctionWithMem(Market, int)
- Constructor for class game.
DoubleAuctionWithMem
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