A B C D E G I M P R S T Z

S

Seller - Class in market
A seller object is like a badge signaling to "world", and to the player, that this player is a seller.
Seller(Player) - Constructor for class market.Seller
 
setBudget(HashMap<Commodity, Double>) - Method in class player.Player
 
setCommodityName(String) - Method in class commodity.Commodity
 
setConstrained(boolean) - Method in class player.ZIPlayer
 
setCurrency(Currency) - Method in class action.Ask
 
setCurrency(Currency) - Method in class action.Bid
 
setLastOutputTrade(double) - Method in class player.ZIFirm
 
setMarket(Market) - Method in class game.DoubleAuction
 
setMarketCurrency(Currency) - Method in class market.Market
 
setMarketName(String) - Method in class market.Market
 
setMarketPriceCap(double) - Method in class market.Market
 
setMarketQtyCap(double) - Method in class market.Market
 
setOutputCapacity(int) - Method in class player.ZIFirm
 
setParticipantName(String) - Method in class market.Participant
 
setParticipants(ArrayList<Participant>) - Method in class game.DoubleAuction
 
setParticipants(ArrayList<Participant>) - Method in class market.Market
 
setPlayer(Player) - Method in class market.Participant
 
setPlayerName(String) - Method in class player.Player
Renames this player under a new name given
setPrice(double) - Method in class action.Ask
 
setPrice(double) - Method in class action.Bid
 
setQuantity(double) - Method in class action.Ask
 
setQuantity(double) - Method in class action.Bid
 
setRand(Random) - Method in class game.DoubleAuction
 
setTargetCapacity(int) - Method in class player.ZIFirm
Sets the current output capacity for this firm.
setTradedGood(Good) - Method in class action.Ask
 
setTradedGood(Good) - Method in class action.Bid
 
setValue(double) - Method in class player.EchoPlayer
 
setValue(Commodity, double) - Method in class player.Player
Given a commodity, sets the value (cost) of this commodity for this player
setVerbose(boolean) - Method in class game.DoubleAuction
 
step() - Method in class game.DiscreteGame
This method dictates what will happen in one game turn
step() - Method in class game.DoubleAuction
Simulates a single turn in a double auction.
step() - Method in class game.GodeSunderDoubleAuction
Clears all participants inventories and endows them with the specified good of the auction
supplyAndDemandToFile(String) - Method in class market.Market
Outputs to file the supply and demand for the good traded in this market by the participants.

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