Ph.D. Candidate, M.Sc.
Conference and Workshop Papers
- Christopher Dragert, Jörg Kienzle, and Clark Verbrugge. "Scythe AI: A Tool for Modular Reuse of Game AI, The 9th Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 211-212, Oct. 2013.

- Christopher Dragert, Jörg Kienzle, and Clark Verbrugge. "Statechart-based AI in Practice", The 8th Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 136-141, Oct. 2012.

- Christopher Dragert, Jörg Kienzle, and Clark Verbrugge. "Reusable Components for Artificial Intelligence in Computer Games", Proc. of the 2nd Intl. Workshop on Games and Software Engineering, pp 35-41, June 2012.

- Christopher Dragert, Jörg Kienzle, and Clark Verbrugge. "Toward High-Level Reuse of Statechart-based AI in Computer Games", Proc. of the 1st Intl. Workshop on Games and Software Engineering, pp. 25-28, May 2011.

- Juergen Dingel, Karen Rudie, and Christopher W.A. Dragert. "Bridging the Gap: Discrete-Event Systems for Software Engineering", Proc. of the 2nd Canadian Conference on Computer Science and Software Engineering, pp. 67-71, May 2009.

- Christopher Dragert, Juergen Dingel, and Karen Rudie. "Generation of Concurrency Control Code using Discrete-Event Systems Theory", Proc. of the 16th ACM SIGSOFT Intl. Symposium on Foundations of Software Engineering, pp. 146-157, Nov. 2008.

Refereed Technical Reports
Theses
Non-Refereed Publications
- Jonathan Tremblay, Christopher Dragert and Clark Verbrugge. Target Selection for AI Companions in FPS Games, School of Computer Science, McGill University, to appear Sept 2013.
- Christopher Dragert, Jörg Kienzle, Hans Vangheluwe, and Clark Verbrugge. "Generating Extras: Procedural AI with Statecharts", School of Computer Science, McGill University, SOCS-TR-2011.1, pp. 13, March 2011.
