Credits
Mesquite was begun in 1997, but its roots go deeper, to the initial
development in 1985 of MacClade,
which even from the start allowed interactive manipulation of
trees and interpretation of character evolution. As features were
added to MacClade through the years, most from Wayne Maddison
in early versions (1 and 2) and from David Maddison in later versions
(2, 3 and 4), MacClade developed an exploratory approach to phylogenetic
calculations with a distinctive user interface. After MacClade
version 3 was released in 1992, the coauthors worked to ready
version 4. Almost all of the many new features in version 4, including
the new facilities for molecular sequence editing, were the results
of David's efforts. Wayne's efforts on MacClade 4 involved an
attempt to graft a modular architecture onto MacClade to allow
plug-ins so that its capabilities could be extended. This, we
hoped, would allow us and other programmers to add many new tree-based
analyses to MacClade. After about a year of work on this, it became
clear that grafting this new architecture on to an existing program
was not going to work. MacClade was then returned to its original,
non-modular state, and it was within this more traditional framework
that David completed MacClade 4.
In order to build the desired modular architecture, Wayne
had to start from scratch, and so a new project was born in
July of 1997. The very first prototype, after one day of work,
can be seen here (for
the first few days it was called BeanTree, before it became
known as Mesquite). Mesquite's vision, exploratory nature,
and its user interface borrow extensively from ideas developed
in MacClade, but the underlying architecture is quite different.
Thus, Mesquite contains a mix of
features borrowed directly from MacClade, features we had
wanted to put into MacClade but couldn't (e.g., coordinated
selection of objects, Trace Character over Trees, likelihood
reconstructions), and newly conceived features. |
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The subsequent chronology of the Mesquite project is:
- August 1998 - first public demonstration (Cambridge University)
- July 1999 - limited seeding to a few developers
(prototype version 0.9.2)
- August 1999 - project web page on-line (currently
at http://mesquiteproject.org/)
- 29 September 1999 - broader release to developers
(prototype version 0.9.5)
- early 2000 - passed 100,000 lines of total code,
and 200 total modules.
- 26 June 2000 - Mesquite introduced at Evolution
meetings, Bloomington, Indiana (prototype version 0.9.28)
- 14 March 2001 - first public beta version (version
0.95.80)
- 2 April 2001 - public beta version (version 0.96)
- 24 July 2001 - version 0.98 with source code released
- 21 August 2002 - version 0.99 released
- 14 September 2002 - version 0.991 released
- 27 September 2002 - version 0.992 released (internal version
(build) d24)
- 10 January 2003 - version 0.993 released (build d42)
- 7 February 2003 - version 0.994 released (build d51)
- 21 May 2003 - version 0.995 released (build e23)
- 21 June 2003 - version 0.996 released (build e30)
- 22 September 2003 - version 1.0 released
(build e58)
- 14 January 2004 - version 1.01 released (build
e80; build e81 released 17 January to fix cosmetic bug)
- 6 May 2004 - version 1.02 released (build
g6; build g7 released 12 May to fix non-substantive bug)
- 1 July 2004 - version 1.03 released (build
g19)
- 1 September 2004 - version 1.04 released
(build g21)
- 24 September 2004 - version 1.05 released
(build g24)
From July 1997 through October 2000, the architectural design,
programming and documentation for the basic Mesquite libraries
and modules was done by Wayne Maddison, with occasional input
from David Maddison. David entered the project in earnest in November
2000. (Other packages of modules for the Mesquite system are due
to other authors: for instance, the Rhetenor package of morphometrics
modules is by Eric Dyreson and Wayne Maddison.)
Acknowledgments
Mesquite was developed with the assistance of a Fellowship to
WPM from the David and Lucile Packard Foundation, and the patience
of our families.
The following are gratefully acknowledged for direct assistance
with Mesquite's programming or source code. David Swofford helped
with the implementation of the likelihood calculations, and supplied
code for the optimization routines. John Huelsenbeck gave us portions
of the code used in calculation of change probabilities for the
Ti/Tv rate matrix model. Maureen O'Leary has given extensive feedback
on the use of Mesquite for large morphological data matrices.
Image-containing Annotations
were inspired by Morphobank,
and were introduced into version 1.02 in preparation for planned
communication between Mesquite and Morphobank. Lars Rosengreen
helped us prepare the code for compilation by means other than
Codewarrior (see his website).
For feedback, including bug reports, and other assistance we
thank Peter Midford, Michel Laurin, Lars Rosengreen, Cymon Cox,
Mario Cozzuol, Katherine St. John, Korbinian Strimmer, Alexei
Drummond, Lacey Knowles, Nikolaj Scharff, Gustavo Hormiga, Robin
Allaby, Maureen O'Leary, Jonathan Coddington, Chris Hardy, Alan
de Queiroz, Stephanie Diezmann, François Lutzoni, Daniel
Rafael Miranda-Esquivel, Cam Webb, Jolanta Miadlikowska, Frank
Kauff, Matt Hare, Beatrice Kondo, Erin Maxwell, Jennifer Steinbachs,
Margaret Thayer, Lukas Ruber, Olga Zhaxybayeva, Galina Glazko,
and Steve Kembel.