A piece of coral reef generated randomly at the beginning of the match. The boats cannot be moved onto these squares.
Size 5, Speed 10, Heavy armor; The cruiser is a strong ship equipped with long-range cannons.
Size 4, Speed 8, Normal armor; The destroyer is a medium-sized ship armed with cannons and torpedoes.
Size 3, Speed 9, Normal armor; The torpedo boat is a small but dangerous ship equipped with a short-range cannon and torpedoes.
Size 2, Speed 6, Heavy armor; The mine layer is a tiny, heavily-armored ship equipped with a short range cannon. This ship also carries 5 mines that it can deposit on any water square. The ship also possesses sonar which allows detection and removal of enemy mines.
Size 3, Speed 3, Normal armor; The radar boat is equipped with a short range cannon and long-range radar capabilities.
This is the selected boat, as shown by the brighter color.
This boat has been destroyed by the enemy, as shown by the darker color.
This is a mine dropped by a mine layer boat. Once dropped, it will inflict major damage to any ship passing in the adjacent squares. It is not visible by either player.
This icon indicates that the ship was hit by the opposing team's weapons.
This is the enemy base, where they can repair ships.
This is your base, where you can repair your ships and have a drink at the local tavern.
This is what you can see with the radar.
This is the attack region.
Visible portion of the enermy ships.
This is the maximum number of squares forward a boat is able to move in a single turn.
This is the size of the ship. As the ship is destroyed by enemy weapons, the damaged portions of the ship are illustrated here. When all parts of the ship are damaged, the boat will sink.
This represents the amor strength of the selected boat; it represents the number of hits required to sink the ship.
Weapon choices for selected boat are listed here.
List of directions in which boat can be moved.
List of rotation options.
Once a weapon is chosen from the list above, pressing this button will initiate the attack.
This button initiates the selected boat’s movement.
This initiates a 90° degree rotation of the selected boat in the direction chosen above.
This button enables the player to save the current game state to return later.
This button will quit the game, first asking the player to save.
If the player chooses to forfeit, the opponent will win automatically and the game will end.
This bar represents the amount of fuel left for the player. Fuel is consumed for each action initiated by the player and replenishes over time. Once the bar has been emptied, the player cannot execute any further actions until enough fuel has regenerated for the action they wish to perform.