COMP 303 Fall 2007
Project Part 2
Objectives
To provide an opportunity to gain additional experience and skills with:
- Interface and class design
- The Observer design pattern
- Test suite design
- Classes with complex behavior
- Use of state diagrams
Required Problem
Implement the Game module (see the project overview).
This module should be made accessible through a class
game.GameModel that will control the state and playing
of the game for one human and three computer players. This state should
include, for example, the cards played, the bids, the score of each player,
which player is the dealer, etc. This module should have no
GUI, but should provide an API allowing clients to "virtually"
play the game, i.e., change the state of the object to allow it to
control the playing of a given number of rounds (or until one player busts).
It is your responsibility to design a module with an interface meeting
the principles seen in class, and that will make it as convenient as
possible to create the user interface.
Besides the main GameModel class, you can create as many
helper classes as necessary to solve the problem.
The only "hard" requirement for the GameModel class is that
is plays the role of the Subject in the Observer design pattern.
You must provide a set of unit tests that demonstrate and test your
Game module. You should have unit tests for each method of your
GameModel class (except trivial getters and setters). In
addition, you must provide a driver program (i.e. a
main method) that simulates playing a game using GameModel.
Deliverables
- A jar file containing all your code and class
files. Please submit
through WebCT. See the schedule for the deadline.
- A UML state diagram modeling the GameModel object. The
diagram must be in jpeg format.
Evaluation
This part will be marked out of 30 and will be worth 30% of the
overall project grade. It will also be the backbone for your GUI so it is important that you do it well. In marking your
project, we will looking for the following points:
- The quality of your module's interface (based on the principles seen
in class)
- Overall quality and design of the code
- Quality and thoroughness of the test cases
- Quality of the state diagram