2017 Bellairs Workshop on Computer Animation:
Inverse modeling problems for physics-based animation


Feb 3 - Feb 10, 2017

Arrival: Friday Feb 3
Departure: Friday Feb 10


Bellairs Research Institute


select photos by Sylvain Paris



This year's annual Bellairs Workshop on Computer Animation will provide an opportunity to focus on forward and inverse problems in physics-based animation. Physics based simulation is pervasive in computer animation because it creates the natural motion necessary for realistic training simulations, movies, games, and other interactive applications. Interesting challenges exist when there is a need to create models and simulations that follow designed or captured shapes or motion. This workshop will explore recent progress and new ideas in this area. Given that physics-based simulation spans a wide range of disciplines, the goal of this workshop is to bring together researchers from different communities in order to cross-fertilize ideas, discuss ongoing challenges and identify opportunities for collaboration. The topics of discussion may include (depending on the interests of the participants) contact mechanics, elastic deformation, approximate and adaptive dynamics, abstract simulation models, physics-based design, and numerical methods.

The workshop will consist of a variety of activities, including plenary presentations, informal talks, discussions, and a session for interactive demos. The workshop is co-located with the INRIA-McGill-UVic workshop on computational geometry.

General Information

The workshop will take place at McGill University's Bellairs Research Institute and will be held Friday 3 February to Friday 10 February. Participants should plan to arrive at the Bridgetown airport in the afternoon on Friday. Shared taxi service (approximately 35 USD one way) will be organized via a Google spreadsheet. Note that when you are in Barbados, prices are always quoted in Barbados dollars, but you can always pay with US dollars as there is a fixed 2 Barbados to 1 USD exchange rate. The collocated computational geometry workshop has an excellent page listing other practical information.

The Bellairs facilities are relatively primitive (and inexpensive). Accommodation is very basic with double (or triple) occupancy rooms and in most cases shared bathrooms. It all feels more like a cottage rather than hotel, so there are few distractions such as those typically found in hotels. With some meals included according to scheduling constraints, food and accommodation costs between 70 and 85 USD per day. Reservations must be made through the workshop organizers. Due to space limitations, participation at the workshop is by invitation only.




    Wolfgang Heidrich   Fluid Imaging in Graphics and Beyond
    Christian Duriez    Real-time simulation of deformable solids: from medical simulation to soft robotics
    David Levin         Problems we need to tackle to unlock a larger range of practical inverse problems
    Alec Jacobson       Robust Geometry Processing for Irregularly Bounded Domains


    Dominik Michels     On Forward and Inverse Simulations of Stiff Systems
    Derek Bradley       Particle Swarm Optimization for Solving Inverse Animation Problems
    Thabo Beeler        Facial representations for inverse modeling
    Huamin Wang         The art of inexact iterations


    Eftychios Sifakis   News from the midwestern front; A few thoughts and developments on 
                        anatomy modeling, performance and scalability
    Kenny Erleben       Random Ramblings and Reflections on Contact Modeling
    Nobuyuki Umetani    Interactive design optimization for computational fluid dynamics 
    Jos Stam            Optimization at the code level


    Yin Yang              Speech-driven inverse human tongue simulation
    Marco Fratarcangeli   Interactive Solving of Large and Sparse Linear Systems
    Etienne Vouga         Crumpling and buckling of thin shells
    Jernej Barbic         Pose-Space Subspace Dynamics


    Adam Bargteil       What I've learned about Example-based Deformation and Clustered Shape Matching
    Ladislav Kavan      Forward and Inverse Modeling of Human Bodies for Computer Animation
    Bernd Bickel        Inverse Problems in Fabrication-oriented Modeling and Design
    Karan Singh         On art, animation and AR/VR
    Paul Kry            Cable mechanisms and stable constrained dynamics


    Island tour


Previous Bellairs Workshops on Computer Animation