When
February 19-22, 2011
Arrival: Friday 18
Workshop: 19-22
Meetings: 23-24
Departure: Friday 25
Where
Bellairs Research Institute
Participants
Schedule
Photos
photos by Sylvain Paris (except group photo)
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Description
This is the third Bellairs Workshop on Computer Animation. This
year, the focus will be on problems in to animation and geometry, with
a special emphasis on related research projects in the GRAND NCE.
The workshop will bring together GRAND network investigators and
other international experts in the animation and geometry communities.
These communities do not typically work together; they usually attend
different symposia, and do not often collaborate despite important
connections between geometry and animation. This workshop will be a
venue where these communities can join to focus on a selection of
challenging problems where a cross fertilization of knowledge in
modeling and animation can be of benefit. Topics may involve problems
related to modeling, parameterization, capture and simulation of human
motion and natural phenomena, physically based simulation and control.
The goal is to assemble a synergistic mix of researchers to work on
GRAND challenges, share ideas, define future research directions, and
to develop new or existing collaborations.
The workshop will consist of a variety of activities, including
keynote talks to frame the discussion, breakout sessions for
participants to discuss topics in small groups, and a session for
interactive demos. There will also be plenty of time for informal
discussions. Additionally, the Bellairs facilities are relatively
primitive (and inexpensive), so there are few distractions such as
those typically found in hotels.
Accommodation is very basic (double occupancy only), and with
partial board costs approximately 50 USD per day. Reservations must be
made through the workshop organizer. Due to space limitations,
participation at the workshop is by invitation only.
The workshop will take place at McGill University's Bellairs
Research Institute and will be held Saturday 19 to Tuesday 22
February. Participants should plan to arrive Friday 18 as the
Saturday session will start at 9:00 am. Departure can be as late as
Friday 25th, and participants are strongly encouraged to take
advantage of the additional days in order to continue discussions and
to work on collaborative projects.
Participants
-
Sheldon Andrews,
McGill University,
Canada.
- Marcus Brubaker,
University of Toronto,
Canada.
- Forrester Cole,
Massachusetts Institute of Technology,
USA.
- Martin de Lasa,
Autodesk,
Canada.
- Tyler de Witt,
University of Toronto,
USA.
- Eugene Fiume,
University of Toronto,
Canada.
- David Fleet,
University of Toronto,
Canada.
- Herbert Grasberger,
University of Victoria,
Canada.
- Cindy Grimm,
Washington University St. Louis,
USA.
- Eitan Grinspun,
Columbia University,
USA.
- Wolfgang Heidrich,
University of British Columbia,
Canada.
- Aaron Hertzmann,
University of Toronto,
Canada.
- Paul Kry (organizer),
McGill University,
Canada.
- Christian Lessig ,
University of Toronto,
Canada.
- Steven Longay,
University of Calgary,
Canada.
- David Mould,
Carleton University,
Canada.
- Sylvain Paris,
Adobe Advanced Technology Labs,
Canada.
- Emmanuel Piuze,
McGill University,
Canada.
- Pierre Poulin,
University of Montreal,
Canada.
- Przemyslaw Prusinkiewicz,
University of Calgary,
Canada.
- Olivier Remillard,
McGill University,
Canada.
- Jarek Rossignac,
Georgia Institute of Technology,
USA.
- Javad Sadeghi,
University of Calgary,
Canada.
- Faramarz Samavati,
University of Calgary,
Canada.
- Kaleem Siddiqi,
McGill University,
Canada.
- Karan Singh,
University of Toronto,
Canada.
- Breannan Smith,
Columbia University,
USA.
- Rasmus Tamstorf,
Walt Disney Animation Studios
USA.
- Michiel van de Panne ,
University of British Columbia,
Canada.
- Etienne Vouga,
Columbia University,
USA.
- Brian Wyvill ,
University of Victoria,
Canada.
- Victor Zordan,
University of California Riverside,
Canada.
Schedule
Saturday 19 February
8:00 Breakfast
9:00 Morning Session, chaired by David Fleet
Paul Kry: Welcome, information, and introductions
David Fleet: Models for Video-Based Human Motion Analysis
Michiel van de Panne: Representations for control, mistakes made and lessons learned
12:00 Lunch / break / informal discussions
15:30 Afternoon Session, Physics-based human animation, chaired by Eugene Fiume
Marcus Brubaker: Human motion and ground contact from video
Martin de Lasa: Feature-Based Control
Victor Zordan: Momentum as a control representation
18:00 Dinner at Holetown festival
Sunday 20 February
8:00 Breakfast
9:00 Morning Session, chaired by Wolfgang Heidrich
Aaron Hertzmann: Where Scientists Fear to Tread
Kaleem Siddiqi: Geometry of streamline flows
Jarek Rossignac: Steady Affine Motion (SAM), The quest for the most beautiful interpolating motion
12:00 Lunch / break / informal discussions
16:00 Afternoon Session
Aaron Hertzmann: Panel discussion on evaluation methodology in animation research
Breakout Session: Discussion on benchmarks in animation
18:00 Dinner at Bellairs
Monday 21 February
8:00 Breakfast
9:00 Morning Session, chaired by Pierre Poulin
Brian Wyvill: Six impossible problems before breakfast
Forrester Cole: Modeling hard cases for line drawing interpretation
Przemyslaw Prusinkiewicz: Current challenges in plant modeling
Faramarz Samavati: Sketch-based modeling for subdivision and multiresolution surfaces
12:00 lunch / break / informal discussions
15:30 Afternoon Session, chaired by Michiel van de Panne
David Mould: Exaptive synthesis
Cindy Grimm: Quantitative comparison of biological shapes in a biologically meaningful fashion
Emmanuel Piuze: Hair Modelling with Helicoids
18:00 Dinner at Bellairs
19:30 Evening Session, informal software demos, chaired by Paul Kry
Steve Longay: TreePad: An Interactive Sketch-Based Tree Modeller for the iPad
Herbert Grasberger: Implicit modeling demo
Olivier Remillard: Physics based facial animation
Victor Zordan: Physics and motion interfaces
Breannen Smith and Eitan Grinspun: Teaching computer graphics and computer animation
Tuesday 22 February
8:00 Breakfast
9:00 Morning Session, Geometric Mechanics for Computer Graphics, chaired by Eugene Fiume
Eugene Fiume: General musings on mathematical language
Eitan Grinspun: Introduction to discrete differential geometry
Christian Lessig: Principles of geometric mechanics in the continuous setting
Etienne Vouga: Derivation of variational integration methods
Tyler de Witt: Fluid simulation using a vorticity representation
Breannan Smith: Generalized Reflections for Impact Resolution
12:00 Lunch / break / informal discussions
15:30 Afternoon Session, chaired by Cindy
Rasmus Tamstorf: Making technology accessible
Wolfgang Heidrich: Deformation Capture
Sylvain Paris: Geometry of images and videos
Pierre Poulin: Of Buildings and Blocks
18:00 Dinner
19:30 Evening Session
Group A: Panel chaired by Michiel van de Panne: Graphics Community and Graphics Mojo
Thoughts on collaboration vs competition, community in graphics, and the glue (or lack thereof?) holding graphics together.
Group G: Discussion chaired by Christian and Tyler: Geometric mechanics break out session
Modern and geometric foundations of light transport simulation, physically based fluid animation.
Other Bellairs links
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