Ten Grand ChallengesBelow is a non-official list of the grand character animation challenges that were identified by participants at the 2009 workshop.
1) Interaction with passive systems
Simulate complex interactions with passive objects.
2) Interaction with active systems
Controlling coupled systems, collaborating or competing
3) Manipulation
Dexterous manipulation with non-trivial goals
4) Agility
Agile control for difficult high-dimensional tasks
5) Extreme Balance
6) Contact Crowds
Crowds where contact between individuals is a dominant variable
7) Animal kingdom
Controlling animals and arbitrary imaginary characters
8) Graceful failure
9) Modeling learning and aging
Adaping controllers to attributes of different characters
10) Believable characters
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