Ten Grand ChallengesBelow is a non-official list of the grand character animation challenges that were identified by participants at the 2009 workshop.
1) Interaction with passive systems![]() Simulate complex interactions with passive objects.
2) Interaction with active systems![]() Controlling coupled systems, collaborating or competing
3) Manipulation![]() Dexterous manipulation with non-trivial goals
4) Agility![]() Agile control for difficult high-dimensional tasks
5) Extreme Balance![]()
6) Contact Crowds![]() Crowds where contact between individuals is a dominant variable
7) Animal kingdom![]() Controlling animals and arbitrary imaginary characters
8) Graceful failure![]()
9) Modeling learning and aging![]() Adaping controllers to attributes of different characters
10) Believable characters![]()
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