| related words |
| player |
| decoding |
| games |
| gottesman |
| syndrome |
| codewords |
| codeword |
| correctness |
| faults |
| hamming |
| payoff |
| correcting |
| stabilizer |
| encoder |
| exrecs |
| decoder |
| preskill |
| calderbank |
| tolerant |
| syndromes |
|
| related documents |
| On quantum and approximate privacy [0110038v3] |
| Nash equilibria in quantum games with generalized two-parameter
strategies [0610084v1] |
| An introduction to quantum game theory [0208069v2] |
| Quantum Chinos Game: winning strategies through quantum fluctuations [0201140v1] |
| Multi-Party Pseudo-Telepathy [0306042v1] |
| How to share a continuous-variable quantum secret by optical
interferometry [0107074v4] |
| A new mathematical representation of Game Theory II [0405183v1] |
| Minimum entangled state dimension required for pseudo-telepathy [0412136v2] |
| Conditional Quantum Walk and Iterated Quantum Games [0607143v3] |
| Hybrid cluster state proposal for a quantum game [0509066v1] |
| Theory of Games on Quantum Objects [0503094v2] |
| Entanglement and Dynamic Stability of Nash Equilibria in a Symmetric
Quantum Game [0101106v3] |
| Interaction in Quantum Communication [0603135v1] |
| Quantum games and social norms. The quantum ultimatum game [0208167v1] |
| Tests of Bell Inequalities [0107057v1] |
| Communication Complexity Protocol for Q-trits [0608156v1] |
| Quantum random walks with history dependence [0311009v1] |
| Quantum vs. Classical Communication and Computation [9802040v2] |
| Theory of the Quantum Speed Up [0010081v1] |
| Quantum games of asymmetric information [0308034v1] |
|
| related topics |
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| {alice, bob, state} |
| {let, theorem, proof} |
| {time, systems, information} |
| {information, entropy, channel} |
| {bell, inequality, local} |
| {state, states, entangled} |
| {vol, operators, histories} |
| {state, phys, rev} |
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|