related words |
allowing |
typically |
limits |
designed |
irrelevant |
eventually |
labeled |
unfortunately |
showing |
relies |
assumes |
reasonable |
evidence |
active |
slightly |
international |
progress |
affect |
practice |
certainly |
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related documents |
Limits on Efficient Computation in the Physical World [0412143v2] |
Spin-1/2 particles moving on a 2D lattice with nearest-neighbor
interactions can realize an autonomous quantum computer [0506270v2] |
A General Relativistic Generalization of Bell Inequality [0506129v1] |
Dilemma that cannot be resolved by biased quantum coin flipping [0703099v5] |
Quantum vs. Classical Communication and Computation [9802040v2] |
Deterministic constant-temperature dynamics for dissipative quantum
systems [0701242v2] |
Quantum optical coherence tomography with dispersion cancellation [0111140v1] |
Quantum Algorithms for Weighing Matrices and Quadratic Residues [0008059v3] |
Theory of quantum radiation observed as sonoluminescence [9506024v1] |
Distinguishability and Accessible Information in Quantum Theory [9601020v1] |
Why the quantum? [0402149v1] |
Quantum algorithms for a set of group theoretic problems [0408150v2] |
Probabilities of failure for quantum error correction [0406063v3] |
Decoherence induced by interacting quantum spin baths [0611242v1] |
Almost-Everywhere Superiority for Quantum Computing [9910033v4] |
On classical models of spin [0205010v1] |
Black-body radiation in extra dimensions [0506131v1] |
Spectra of Quantized Walks and a $\sqrt{\delta\epsilon}$ rule [0401053v1] |
Deutsch-Jozsa Algorithm Revisited in the Domain of Cryptographically
Significant Boolean Functions [0410042v1] |
Quantum search by measurement [0204013v1] |
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related topics |
{algorithm, log, probability} |
{state, algorithm, problem} |
{particle, mechanics, theory} |
{time, systems, information} |
{bell, inequality, local} |
{temperature, thermal, energy} |
{cavity, atom, atoms} |
{energy, gaussian, time} |
{key, protocol, security} |
{vol, operators, histories} |
{time, decoherence, evolution} |
{error, code, errors} |
{theory, mechanics, state} |
{classical, space, random} |
{force, casimir, field} |
{light, field, probe} |
{spin, pulse, spins} |
{trap, ion, state} |
{states, state, optimal} |
{state, phys, rev} |
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