0208069v2

related topics
{error, code, errors}
{alice, bob, state}
{entanglement, phys, rev}
{theory, mechanics, state}
{classical, space, random}
{states, state, optimal}
{spin, pulse, spins}
{qubit, qubits, gate}
{state, algorithm, problem}
{cos, sin, state}
{state, states, entangled}
{particle, mechanics, theory}
{time, decoherence, evolution}
{measurement, state, measurements}
{vol, operators, histories}
{algorithm, log, probability}

An introduction to quantum game theory

Adrian P. Flitney, Derek Abbott

abstract: The application of the methods of quantum mechanics to game theory provides us with the ability to achieve results not otherwise possible. Both linear superpositions of actions and entanglement between the players' moves can be exploited. We provide an introduction to quantum game theory and review the current status of the subject.

oai_identifier:
oai:arXiv.org:quant-ph/0208069
categories:
quant-ph
comments:
8 pages, RevTeX; v2 minor changes to the text in light of referees comments, references added/updated
arxiv_id:
quant-ph/0208069
journal_ref:
Fluct. Noise Lett. 2 (2002) R175-87
created:
2002-08-11
updated:
2002-11-19

Full article ▸

related documents
9610043v1
0310097v4
9612048v1
0610084v1
0406063v3
0606226v1
0012111v1
0701037v2
0405183v1
9706061v3
0607143v3
0511178v1
0211014v1
0510107v1
0412136v2
0701065v2
0312164v1
0509066v1
0211003v1
0507036v3
0409099v2
0308034v1
0408081v5
0403092v1
0208167v1