This page is to catalogue some of Artem Kaznatcheev's preliminary results for
in Hammond and Axelrod [1,2] style simulations. The code was written and data collected
by AK in May of 2008 when he was working in Thomas R. Shultz's lab. The core of the
simulations is the same as the
original H&A simulations. They key difference is that instead of having in-group (igs) or out-group (ogs)
strategies that are either
0 (defect) or 1 (cooperate), we now allow probabilistic values p in the range
of 0 to 1 where an agent cooperated with probability p. Also, we look at both
Prisoner's dilemma (PD) and the Hawk-Dove (HD) game.
 Hammond, R.A. & Axelrod, R. (2006) "Evolution of contingent altruism when cooperation is expensive," Theoretical Population Biology 69:3, 333-338
 Hammond, R.A. & Axelrod, R. (2006) "The evolution of ethnocentrism," Journal of Conflict Resolution 50, 926-936.
The parameters that were constant across simulations, are listed in the table
|immigration rate||1 per epoch|
|number of tags||4|
For the game matrix, we considered the standard R,S,T,P parametrization. Where R is the reward for mutual cooperation, S is the suckers payoff for cooperating with a defector, T is the temptation to defect for defection against a cooperator, and P is the punishment for mutual defection. For the HD game we had (R,S,T,P) = (0.02, 0.00, 0.03, x) and for PD we had (0.02, x, 0.03, 0.00) where x is the value listed in the parameters section in the table of results.
A further stressor was added to some of the PD simulations, and is listed in the comments section. Here we varied the number of tags as the simulation went on. A comment of the form 'XT(+/-)YT(at/per)Zep' means that we start the simulation with X tags, and increase (+) or decrease (-) the number of tags available to new immigrants by Y tags at (at) the Z-th epoch or at every multiple (per) of Z epochs. This was to study how sensitive our results were to stress induced by new tags.
The results for each case are averages from 10 worlds. The videos show 2 bar graphs the left one shows the number of agents with an igs strategy in a given range, and the right does the same for ogs strategy. Note that the y-axis varies between videos, so be careful! The red error bars are standard error from averaging the 10 worlds. The horizontal green line corresponds to 1/10th of the total world population, and the dotted green lines are the error bars for the green line. This line is present so that it is easy to notice world saturation. The videos start at epoch 1 and goes through all the epochs in the simulations (the current epoch number is tracked by the number ontop). Each frame shows the strategy distributions from that epoch.