Modern computer games, particularly adventure and RPG games,
often have strong narrative components. Computer narratives
bring unique requirements in terms of representation and
expression; they also imply unique problems with respect
to ensuring correct behaviour.
This research work focuses on techniques to represent and
analyze game narratives.
Our current approach is based on a petri net model, and
includes a high level language, compiler and interpreter
for generating and analyzing interactive fiction and other computer game narratives.
For more information on this project
see the page on narratives at the GR@M website or contact Clark Verbrugge.