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About
I am a third year undergraduate student in Honours Mathematics
and Computer Science at McGill University. My particular fields
of interest include modern computer games and computational geometry.
On this site, you will find a description of my interests, some small projects that I work on for fun, and eventually a homework assignment archive, as well as possibly some typed course notes if I feel so inclined. You will also find quotes which I think are interesting, memorable, or funny. They are for my entertainment value and are otherwise meaningless. You can find my CV here. Research
I did some research in modern computer games over the course of the
summer of 2012, under the supervision of
Professor Clark
Verbrugge, in the context of an NSERC-USRA (Natural Sciences and
Engineering Research Council of Canada - Undergraduate Student Research
Award). My project was
entitled Geometric Analysis of Maps in Real-Time Strategy Games:
Measuring Map Quality in a Competitive Setting. The paper is
published as a technical report on the GR@M (Games Research At McGill)
website. The abstract reads:
Professional competitive gaming has grown increasingly lucrative
over the past 2 years since the release of Blizzard Entertainment's
real-time strategy game, StarCraft II: Wings of Liberty (SC2).
Since there is no widely used SC2 map generator, most maps are
hand-crafted by level designers who may not be in touch with the
game's intricate and shifting strategy, resulting in inconsistent
game quality. Here we develop a tool that algorithmically identifies
a map's key geometric elements and analyzes them to judge if a map
is of good quality. Our quantitative approach simplifies the
question of whether the map is worthy of being used in a competitive
setting, and reduces reliance on human judgments of quality.
You can get the full paper on the GR@M site here. |