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About
I am a recent graduate of Honours Mathematics
and Computer Science at McGill University. I plan to study computational
geometry at Carleton University starting September of 2013. My particular
fields of interest include compuational geometry and complexity theory.
On this site, you will find a description of my interests, some small projects that I work on for fun, and eventually a homework assignment archive, as well as possibly some typed course notes if I feel so inclined. You will also find quotes which I think are interesting, memorable, or funny. They are for my entertainment value and are otherwise meaningless. You can find my CV here. Research
My current research is under the supervision of Professor Luc Devroye at
McGill University and concerns the Shannon capacity of graphs. Great
stuff. I am transcribing notes of some of the papers I am reading to
complete this research, and I will post them up once I feel they are in
good order.
I did some research in modern computer games over the course of the summer of 2012, under the supervision of Professor Clark Verbrugge, in the context of an NSERC-USRA (Natural Sciences and Engineering Research Council of Canada - Undergraduate Student Research Award). My project was entitled Geometric Analysis of Maps in Real-Time Strategy Games: Measuring Map Quality in a Competitive Setting. The paper is published as a technical report on the GR@M (Games Research At McGill) website. The abstract reads:
Professional competitive gaming has grown increasingly lucrative
over the past 2 years since the release of Blizzard Entertainment's
real-time strategy game, StarCraft II: Wings of Liberty (SC2).
Since there is no widely used SC2 map generator, most maps are
hand-crafted by level designers who may not be in touch with the
game's intricate and shifting strategy, resulting in inconsistent
game quality. Here we develop a tool that algorithmically identifies
a map's key geometric elements and analyzes them to judge if a map
is of good quality. Our quantitative approach simplifies the
question of whether the map is worthy of being used in a competitive
setting, and reduces reliance on human judgments of quality.
You can get the full paper on the GR@M site here. |