Amir Yahyavi
McGill-Icon

I am a PhD candidate at School of Computer Science of McGill University (since September 2009) and a member of DISL Lab where I'm working under the supervision of Dr. Bettina Kemme. I am interested in distributed systems, computer networks, cloud computing, and related research areas. I like research projects with practical applications that have theoretical backgrounds. I have worked on distributed cheat-resistant game engines, cheat-resistant mobile systems, player mobility prediction, NPC performance analysis, scaling cloud systems, and wireless sensor networks. In my free time I enjoy reading, watching movies, sports, and going out with friends.

I worked as a visiting researcher at Carnegie Mellon University (CMU) working on XIA (eXpressive Internet Architecture) for a few months. My work was on content push and multicast support. I also breifly worked with Gnowit on scaling and benchmarking Apache Solr/SolrCloud. For more information on my work please see my research projects, PDF(1 page) resume, or for more detailed list of my publications and activities see my CV.




Research: I am very interested in most areas related to distributed systems. My PhD research has been mostly on distributed cheat-resistant support for multiplayer online games (MOGs) and related topics. Very few computing applications are as demanding as multiplayer games in terms of requirements on low latency, scalability, security, and fault tolerance. The techniques used to address these requirements can be applied to other fields of computing as well.

As mentioned, we are working on a range of different projects such as distributed cheat-resistant game engines, cheat-resistant mobile systems, player mobility prediction, NPC performance analysis, scaling cloud systems, and wireless sensor networks. For these projects I have worked different platforms such as: our modified Quake III game, Click modular router, Apache Solr, PeerSim simulator, a number of distributed python codes as well as Mammoth a multiplayer game research framework. During my MSc and BSc I did research on wireless sensor networks.




Areas of interest:
-   Distributed and Scalable Systems
-   Computer Networks
-   Cloud & Mobile Computing
-   Applications of AI & Machine Learning

Last update on: Feb. 2014.