Publications

Journal Publications

  • Andrews, S., Teichmann, M. and Kry, P.G. (2017) Geometric Stiffness for Real-time Constrained Multibody Dynamics. Computer Graphics Forum (Proc. of Eurographics 2017)
    Project page PDF
  • Andrews, S., Teichmann, M. and Kry, P.G. (2016) Blended Linear Models for Reduced Compliant Mechanical Systems. IEEE Transactions on Visualization and Computer Graphics. (invited)
    Project page PDF WMV
  • Andrews, S. and Kry, P.G. (2013) Goal Directed Multi-Finger Manipulation: Control Policies and Analysis. Computers and Graphics. (invited)
    Project page PDF MP4
  • Lang, J. and Andrews, S. (2011) Measurement-Based Modeling of Contact Forces and Textures for Haptic Rendering. IEEE Transactions on Visualization and Computer Graphics, pp. 380-391, March 2011
    PDF MP4

Conference Publications

  • Chen, X., Andrews, S., Nowrouzezahrai, D., and Kry, P.G. (2017) Ballistic Shadow Art. Proc. of the 43rd Graphics Interface Conference (GI'2017).
    Project page PDF
  • Andrews, S., Huerta, I., Komura, T., Sigal, L., and Mitchell, K. (2016) Real-time Physics-based Motion Capture with Sparse Sensors. The 13th European Conference on Visual Media Production (CVMP 2016).
    Project page
  • Andrews, S., Teichmann, M., and Kry, P.G. (2014) FORK-1S: Interactive compliant mechanisms with parallel state computation. ACM Symposium on Interactive 3D Graphics and Games (I3D).
    Project page PDF
  • Andrews, S., Jarvis, M., and Kry, P.G. (2013) Data-driven Fingertip Appearance for Interactive Hand Simulation. The 6th International Conference on Motion in Games (MIG).
    Project page PDF
  • Andrews, S. and Kry, P.G. (2012) Policies for Goal Directed Multi-Finger Manipulation. 9th Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS). (best paper award)
    Project page PDF WMV
  • Eid, M., Andrews, S., Alamri, A., and El-Saddik, A. (2008) HAMLAT: A HAML-Based Authoring Tool for Haptic Application Development. 6th Int. Conf. EuroHaptics 2008. 5024: pp 857-866
  • Andrews, S. and Lang, J. (2007) Haptic Texturing Based on Real-World Samples. Proc. of 6th IEEE Int. Workshop on Haptic Audio Visual Environments and their Applications (HAVE). pp 142-147
  • Andrews, S., Eid, M., Alamri, A., and El-Saddik, A. (2007) Extending Blender: Development of a Haptic Authoring Tool. Proc. of 6th IEEE Int. Workshop on Haptic Audio Visual Environments and Their Applications (HAVE).
  • Andrews, S. and Lang, J. (2007) Interactive Scanning of Haptic Textures and Surface Compliance. Proc. of 6th Int. Conference on 3D Digital Imaging and Modeling (3DIM). pp 99-106
  • Andrews, S., Mora, J., Lang, J., and Lee, W.S. (2006) HaptiCast: A Physically-based 3D Game with Haptic Feedback. Proc. of Future Play 2006: The Int. Conf. on the Future of Game Design and Technology.
    PDF AVI

Posters and Demos

  • C. Koniaris, I. Huerta, M. Kosek, K. Darragh, C. Malleson, J. Jamrozy, N. Swafford, J.A. Iglesias-Guitian, B. Moon, A. Israr, S. Andrews, and K. Mitchell. (2015) IRIDiuM: Immersive Rendered Interactive Deep Media. ACM SIGGRAPH VR Village 2015.
    Project page
  • T.G. Olsen, S. Andrews, and P.G. Kry. (2014) Computational climbing for physics-based characters. The ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA). (Best poster award)
    Project page