Wooden Crusaders FAQ
Below are some Q&A for the 361 Project: Wooden Crusaders.
- When a villager gets created, where does it start? It can be placed on any free tile of the landmass of the village that trained the villager. (i.e. the player needs to choose where to place the created villager.)
- If a Knight is surrounded by trees, can he still move? Yes, he can still just "teleport" away.
- What happens to villagers when a landmass splits? Villagers stay exactly where they are. It is perfectly ok for a Knight to remain on a landmass which doesn't contain a Fort. That Hovel/Town though still needs to pay the upkeep cost of the Knight though, but it just can't produce any more Knights (as normal). However, since it is usually the case that the smaller landmass will be unable to support the upgraded Knight, he will perish anyway.
Extra Ideas (Not Required, but if you have time)
- When should Tombstones be cleared? Slight change to the written: Tombstones should remain for an entire round, therefore they are cleared at the start of the player's next turn not at the beginning of the round as indicated.
- Knights Can't Pass Trees Make it so that when a Knight "teleports" he can't move to a space he couldn't reach if he had to walk square by square on foot (i.e. he can't jump over a line of trees seperating the landmass). This also means a tree surrounded village can't produce Knights, and a tree surrounded Knight can't move.