General Information
Course Outline 
outlineComp557Fall2010.pdf 
Web Page 
www.cs.mcgill.ca/~kry/comp557F10 
Lectures 
2:25 PM  3:55 PM, Mondays and Wednesdays 
Location 
Trottier Building 2120 
Credits 
3 


Instructor 
Paul Kry 
Telephone 
514 398 2577 
Office 
MC113N 
Office Hours 
4:30  5:30 pm Wednesdays, or by appointment (any time!) 


Teaching Assistants 
Sheldon Andrews, sheldon.andrews@mail.mcgill.ca
Yasaman Sedaghat yasaman.sedaghat@mail.mcgill.ca 
Office Hours 
Sheldon Andrews, MC 312, Wednesdays 1:302:30, or by appointment
Yasaman Sedaghat, MC 312, Mondays 1:302:30, or by appointment



WebCT 
for discussion boards and assignment submission 
Getting Started Tutorials
There will be two tutorials at the beginning of the term to help you get started with
OpenGL, the java bindings, and setting up your Eclipse environment for assignments. These
are things you can do on your own by following the directions in assignment 0 below, but
the tutorials may help you resolve any problems you have and will cover the basics of OpenGL.
 Monday 13 September, TR 3120, Yasaman, Eclipse, setting up A0, vecmath, OpenGL
 Friday 17 September, TR 3120, Sheldon, More on OpenGL, including picking and VBOs
Assignments, Exercises, and Exams
There will be four assignments during the term. Links to assignments will be posted here during the term.
Practice problems, old midterms and final exams, and solutions will also be posted here during the term.
There will be two exams, worth a total of 60% of the final grade. The
first will be a midterm exam which will take place in class sometime between October 13 and October 25. It is worth 20% of your grade. The second exam
will take place during the Final Exam Period and is worth 40% of the
final grade. For more information on evaluation refer to the coures outline.
Resources
Tentative Schedule
The following schedule is tentative and will be adjusted once the
term starts to better match material in the textbook, and to
synchronize with assignments. A few topics will definitely be
dropped while others will certainly be added.




1 
September 1 
Introduction,
Inpainting,
(Canceled and to be rescheduled) 





2 
September 8 
Vector spaces,
Affine spaces,
Homogeneous coordinates,
Rotation 





3 
September 13 
Transformations,
Hierarchies 





4 
September 15 
Viewing transformation,
Perspective projection 





5 
September 20 
Projection taxonomy,
Normalized device coordinates 





6 
September 22 
Curves introduction,
Bezier, Interpolation, and Hermite curves,
Bezier properties,
Change of basis 





7 
September 29 
Tensor product patches,
Decaslejau algorithm,
rational curves,
Note: O'Brien Colloquium October 1 





8 
October 4 
Bspline introduction and intuition,
polar forms and blossoms 





9 
October 6 
Surfaces of revolution,
swept surfaces,
Frenet frame,
parallel transport 





10 
October 11 
Subdivision curves,
corner cutting,
limit point analysis,
subdivision surface introduction 





11 
October 13 
Mesh terminology,
Euler characteristic ,
Half edge data structure introcution 





12 
October 18 
Half Edge data structure examples,
Level of Detail introduction 





13 
October 20 
Mesh simplification,
Edge collapse and vertex split,
Point plane distance,
Quadric error metric introduction,
Note: Heidrich Colloquium October 22 





14 
October 25 
Midterm Exam (in class) may be moved to the October 13th 





15 
October 27 
Mesh simplification review
Quadric error metric 





16 
November 1 
Clipping
Rasterization
Painter's and Warnock algorithm
Binary space partions
Depth Buffer 





17 
November 3 
Ray triangle intersection
barycentric coordinates
barycentric interpolation
bilinear interpolation
ray quadric intersection 





18 
November 8 
Quadric transformations
Quadric normals,
Constructive solid geometry,
Illumination (ambient, diffuse, specular, attenuation),
Note: Montreal International Game Summit 





19 
November 10 
Shading models (Phong, Gouraud),
Lighting models continued,
Note: Grinspun Colloquium November 12 





20 
November 15 
Texture mapping
Magnification and Minification
Mip maps
Bilinear interpolation 





21 
November 17 
Shadow maps,
Stencil shadow volumes 





22 
November 22 
The rendering equation
Radiosity 





23 
November 24 
compositing,
transparency,
blending 









25 
November 29 
Colour
Colour Matching Experiment
CIE XYZ
Chromaticity diagram
Colour conversion between different displays 





26 
December 1 
Colour purity / saturation
Complementary Colours
Just noticable differences
Gamuts and Gamma 





27 
December 3 (Friday) 
Review for final 

