Computer Animation and Interaction Capture Lab
School of Computer Science, McGill University

Location: McConnell 110A

About: The computer graphics lab at McGill is concerned with problems in physically based animation, skin deformations of articulated characters, motion capture, interaction, and physically based modeling of humans and animals. One specific focus is human and animal motor control (e.g., locomotion, grasping, manipulation) in combination with natural phenomena such as the physics of rigid objects, deformation, and contact. The lab has a twelve camera motion capture system and a collection of force sensors, which allows us to persue an approach which combines real world measurements, approximate models, and physically based simulation. Other interests include machine learning, numerical methods, and audio.

Reading Group: Throughout the year, the lab hosts an informal weekly reading group. Please consult the reading group page to check the schedule or to suggest a paper for a future group meeting.

Projects and Publications: For a complete list of publications and projects, please see this page.