Location: McConnell 110A
About: The computer graphics lab at McGill is concerned with problems in
physically based animation, skin deformations of articulated
characters, motion capture, interaction, and physically based modeling
of humans and animals. One specific focus is human and animal motor
control (e.g., locomotion, grasping, manipulation) in combination with
natural phenomena such as the physics of rigid objects, deformation,
and contact. The lab has a twelve camera motion capture system and a
collection of force sensors, which allows us to persue an approach
which combines real world measurements, approximate models, and
physically based simulation. Other interests include machine
learning, numerical methods, and audio.
Reading Group: Throughout the year, the lab hosts an informal weekly reading group.
Please consult the reading group page to
check the schedule or to suggest a paper for a future group meeting.
Projects and Publications: For a complete list of
publications and projects, please see this page.