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Ten most recently added publications
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[1]
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2012.
Click below for a complete listing of publications.
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[2]
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Langer, M.
Interreflections.
In Ikeuchi, K., editor, Encyclopedia of Computer Vision, 2012.
Springer.
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[3]
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Denault, A., and Kienzle, J.
Journey: A massively multiplayer online game middleware.
IEEE Software, September 2011, v. 28, n. 5, pp. 38-44.
[ http ]
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[4]
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Denault, A., Cañas, C., Kienzle, J., and Kemme, B.
Triangle-based obstacle-aware load balancing for massively
multiplayer games.
In Proceeding of the 10th International Workshop on Network and
Systems Support for Games. ACM, October 2011, pp. 1 - 6.
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[5]
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Abed, W. A., and Kienzle, J.
Aspect-oriented modelling for distributed systems.
In Proceeding of the 14th International Conference on Model
Driven Engineering Languages and Systems - MoDELS 2011. Springer, October
2011, n. 6981 in Lecture Notes in Computer Science, pp. 123 - 137.
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[6]
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Mustafiz, S., and Kienzle, J.
Idealized fault-tolerant components in requirements engineering.
In Proceeding of the 3rd International Workshop on Software
Engineering for Resilient Systems - SERENE 2011. Springer, September 2011,
n. 6968 in Lecture Notes in Computer Science, pp. 106-112.
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[7]
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Mussbacher, G., Kienzle, J., and Amyot, D.
Transformation of aspect-oriented requirements specifications for
reactive systems into aspect-oriented design specifications.
In Proceeding of the Model-Driven Requirements Engineering
Workshop 2011. IEEE Xplore, August 2011, pp. 39-47.
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[8]
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Kramer, M. E., and Kienzle, J.
Mapping aspect-oriented models to aspect-oriented code.
In Models in Software Engineering, March 2011, n. 6627 in
Lecture Notes in Computer Science, pp. 125-139. Springer.
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[9]
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Alférez, M., Amálio, N., Ciraci, S., Fleurey, F., Kienzle, J., Klein, J.,
Kramer, M., Mosser, S., Mussbacher, G., Roubtsova, E., and Zhang, G.
Aspect-oriented model development at different levels of abstraction.
In European Conference on Modelling Foundations and Applications
- ECMFA 2011. Springer, June 2011, n. 6698 in Lecture Notes in Computer
Science, pp. 361-376.
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[10]
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Dragert, C., Kienzle, J., and Verbrugge, C.
Toward high-level reuse of statechart-based ai in computer games.
In Proceeding of the 1st International Workshop on Games and
Software Engineering - GAS 2011, New York, NY, USA. ACM, May 2011,
pp. 25-28.
[ http ]
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