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Select the year of publications:
(Publications ordered by researcher or supervisor's last name)

Ten most recently added publications

[1] 2012. Click below for a complete listing of publications.
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[2] Langer, M. Interreflections. In Ikeuchi, K., editor, Encyclopedia of Computer Vision, 2012. Springer.
[3] Denault, A., and Kienzle, J. Journey: A massively multiplayer online game middleware. IEEE Software, September 2011, v. 28, n. 5, pp. 38-44.
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[4] Denault, A., Cañas, C., Kienzle, J., and Kemme, B. Triangle-based obstacle-aware load balancing for massively multiplayer games. In Proceeding of the 10th International Workshop on Network and Systems Support for Games. ACM, October 2011, pp. 1 - 6.
[5] Abed, W. A., and Kienzle, J. Aspect-oriented modelling for distributed systems. In Proceeding of the 14th International Conference on Model Driven Engineering Languages and Systems - MoDELS 2011. Springer, October 2011, n. 6981 in Lecture Notes in Computer Science, pp. 123 - 137.
[6] Mustafiz, S., and Kienzle, J. Idealized fault-tolerant components in requirements engineering. In Proceeding of the 3rd International Workshop on Software Engineering for Resilient Systems - SERENE 2011. Springer, September 2011, n. 6968 in Lecture Notes in Computer Science, pp. 106-112.
[7] Mussbacher, G., Kienzle, J., and Amyot, D. Transformation of aspect-oriented requirements specifications for reactive systems into aspect-oriented design specifications. In Proceeding of the Model-Driven Requirements Engineering Workshop 2011. IEEE Xplore, August 2011, pp. 39-47.
[8] Kramer, M. E., and Kienzle, J. Mapping aspect-oriented models to aspect-oriented code. In Models in Software Engineering, March 2011, n. 6627 in Lecture Notes in Computer Science, pp. 125-139. Springer.
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[9] Alférez, M., Amálio, N., Ciraci, S., Fleurey, F., Kienzle, J., Klein, J., Kramer, M., Mosser, S., Mussbacher, G., Roubtsova, E., and Zhang, G. Aspect-oriented model development at different levels of abstraction. In European Conference on Modelling Foundations and Applications - ECMFA 2011. Springer, June 2011, n. 6698 in Lecture Notes in Computer Science, pp. 361-376.
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[10] Dragert, C., Kienzle, J., and Verbrugge, C. Toward high-level reuse of statechart-based ai in computer games. In Proceeding of the 1st International Workshop on Games and Software Engineering - GAS 2011, New York, NY, USA. ACM, May 2011, pp. 25-28.
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