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[1]
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Kry, P., Rahgoshay, C., Rabbani, A., and Singh, K.
Inverse kinodynamics: Editing and constraining kinematic
approximations of dynamic motion.
Computers & Graphics, 2012, v. 36, n. 8, pp. 904-915.
[ http ]
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[2]
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Piuze, E., Kry, P., and Siddiqi, K.
Generalized helicoids for modeling hair geometry.
Computer Graphics Forum (Proceedings of Eurographics 2011),
April 2011, v. 30, n. 2, pp. 247-256.
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[3]
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Picard, C., Frisson, C., Faure, F., Drettakis, G., and Kry, P. G.
Advances in modal analysis using a robust and multiscale method.
EURASIP Journal on Advances in Signal Processing, 2010, v.
2010, pp. 1-12.
doi:10.1155/2010/392782.
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[4]
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Stolpner, S., Kry, P., and Siddiqi, K.
Medial spheres for shape approximation.
In Angeles, J., Boulet, B., Clark, J. J., Kovecses, J., and Siddiqi,
K., editors, Brain, Body and Machine. Springer, 2010, Advances in
Intelligent and Soft Computing.
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[5]
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Allard, J., Faure, F., Courtecuisse, H., Falipou, F., Duriez, C., and Kry,
P. G.
Volume contact constraints at arbitrary resolution.
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2010),
2010, v. 29, n. 3, pp. 1-10.
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.pdf ]
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[6]
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Kry, P. G., Reveret, L., Faure, F., and Cani, M.-P.
Modal locomotion: Animating virtual characters with natural
vibrations.
Computer Graphics Forum (Eurographics), 2009, v. 28, n. 2,
pp. 289-298.
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[7]
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Nesme, M., Kry, P. G., Jeřábková, L., and Faure, F.
Preserving topology and elasticity for embedded deformable models.
ACM Transactions on Graphics (SIGGRAPH), 2009, v. 28, n. 3,
p. 9.
In Press.
[ http |
.pdf ]
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[8]
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Picard, C., Faure, F., Drettakis, G., and Kry, P. G.
A robust and multi-scale modal analysis for sound synthesis.
In Proceedings of the International Conference on Digital Audio
Effects, September 2009, pp. 1-7.
[ .pdf ]
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[9]
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Kry, P. G., Pihuit, A., Bernhert, A., and Cani, M.-P.
Handnavigator: Hands-on interaction for desktop virtual reality.
In VRST '08: Proceedings of the 2008 ACM symposium on Virtual
reality software and technology. ACM, 2008, pp. 53-60.
[ .pdf ]
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[10]
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Kry, P. G., and Pai, D. K.
Interaction capture and synthesis.
ACM Transactions on Graphics (SIGGRAPH), 2006, v. 25, n. 3,
pp. 872-880.
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[11]
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Kry, P. G., and Pai, D. K.
Continuous contact simulation for smooth surfaces.
ACM Transactions on Graphics, 2003, v. 22, n. 1, pp. 106-129.
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[12]
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Kry, P. G., James, D. L., and Pai, D. K.
Eigenskin: real time large deformation character skinning in
hardware.
In SCA '02: Proceedings of the 2002 ACM SIGGRAPH/Eurographics
symposium on Computer animation, 2002, pp. 153-159.
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[13]
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van den Doel, K., Kry, P. G., and Pai, D. K.
Foleyautomatic: Physically-based sound effects for interactive
simulation and animation.
In SIGGRAPH '01: Proceedings of the 28th annual conference on
Computer graphics and interactive techniques. ACM, 2001, pp. 537-544.
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