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2013/02/06, MC103, 12 - 12:30
Adaptivity in computer games
Jonathan
Tremblay
, McGill SOCS
Area:
Design of Computer Games
Abstract:
Non-player characters that act as companions for players are a common
feature of modern games. Designing a companion that reacts
appropriately to the player's experience, however, is not a trivial
task, and even current, triple-A titles tend to provide companions
that are either static in behaviour or evince only superficial
connection to player activity. To address this issue I am going to
present an adaptive companion that analyses the player's in-game
experience and behaves accordingly. We evaluate our adaptive companion
in different, non-trivial scenarios, as well as compare our proposed
model to a straightforward approach to adaptivity based on Dynamic
Difficulty Adjustment. The data collected demonstrates that the
adaptive companion has more influence over the player's experience and
that there exists an orthogonality between our companion adaptivity
and the more traditional combat/health scaling approaches to
difficulty adjustment. Using adaptive companions is a step forward in
offering meaningful and engaging games to players.
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