| |
|
2012/10/10, MC103, 12 - 12:30
Learning Control Policies for Grasping Animation
Sheldon
Andrews
, PhD student, SOCS McGill
Area:
computer animation
Abstract:
Synthesizing motions for human grasping tasks remains an open problem in
computer animation. In this presentation, I begin with a short overview on
character animation using a multibody dynamical simulation. I emphasize
aspects which make grasping particularly interesting (and difficult). I
then present our method for performing one-handed manipulation of objects.
Our approach uses offline simulations to learn control policies for a
multiphase controller framework. Parameters for individual controllers are
found by minimizing phase appropriate objective functions. For this
purpose, a derivative-free numerical optimization method is used. The
generated motions are physically plausible and the resulting policy is
general enough to be used in real time. I will show some videos of our
results and discuss some of the techniques used to improve performance.
|
|
|