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2012/11/02, MC103, 14:30 - 15:30
Learning to Locomote
Michiel
van de Panne
, University of British Columbia
Area:
Computer Animation
Abstract:
The ability to move and act in the physical world is fundamental to humans and animals
Yet our best models for simulating their motion or controlling legged robots are still a
pale imitation of the agility and grace of motions seen in nature. Is the missing ingredient
a matter of computation, mechanics, data, sensing, learning, or something else? I will
describe our own work towards answering these questions in a series of recent projects
that demonstrate a large variety of skills for physics-based simulations of humans and canines.
Our solutions argue for a number of relevant abstractions and the incremental development of motion skills.
We further argue that physics-based animation provides a fertile ground for modeling a growing
range of motion skills. It provides new tools and approaches towards the control problems
that it shares with biomechanics and robotics, and is replete with challenges
for planning and learning algorithms. The future is agile and dexterous.
Michiel van de Panne's research interests are in physics-based animation and simulation of characters,
computer graphics, motion planning and control, robotics, sketch-based modeling, and applications
of machine learning to computer graphics and animation. He recently completed a ten year term term as a
Tier 2 Canada Research Chair in Computer Graphics and Animation. In 2002 he co-founded the
ACM/Eurographics Symposium on Computer Animation (SCA), the leading forum dedicated to
computer animation research. He served as an Associate Editor of ACM Transactions on Graphics
during 2005-2008. He has co-chaired EG CAS 1997, SCA 2002, GI 2005, SBIM 2007, and SCA 2011.
He serves on the program committees of ACM SIGGRAPH, Eurographics, ACM/EG SCA, ACM I3D,
Graphics Interface, and NPAR. The work he did with his M.Sc. student Ivan Neulander helped form the
basis of the Rhythm & Hues hair rendering pipeline for The Chronicles of Narnia and other films.
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