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Date
( Winter 2007 )
Category Seminar Info
2007/04/30 Bioinformatics Place: Duff Medical Building, 3775 University Street, Main Amphitheatre 1
Time: 12:00 - 13:00
Speaker: Mark Gerstein
Affiliation: Molecular Biophysics & Biochemistry, Computer Science, Yale University
Area: Analysis and understanding of the human genome
Title: Human Genome Annotation
Abstract: A central problem for 21st century science will be the analysis and understanding of the human genome. My talk will be concerned with topics within this area, in particular annotating pseudogenes (protein fossils) in the genome. I will discuss a comprehensive pseudogene identification pipeline and storage database we have built. This has enabled use to identify >10K pseudogenes in the human and mouse genomes and analyze their distribution with respect to age, protein family, and chromosomal location. One interesting finding is the large number of ribosomal pseudogenes in the human genome, with 80 functional ribosomal proteins giving rise to ~2,000 ribosomal protein pseudogenes.

I will try to inter-relate our studies on pseudogenes with those on tiling arrays, which enable one to comprehensively probe the activity of intergenic regions. At the end I will bring these together, trying to assess the transcriptional activity of pseudogenes.

Throughout I will try to introduce some of the computational algorithms and approaches that are required for genome annotation and tiling arrays -- i.e. the construction of annotation pipelines, developing algorithms for optimal tiling, and refining approaches for scoring microarrays.
2007/04/30 Faculty Candidate Talk Place: MC437
Time: 9:30 - 10:30
Speaker: Christine Vogel
Affiliation: nstitute for Cellular and Molecular Biology, The University of Texas at Austin
Area: aspects of domain duplication and combination
Title: The Evolution of Complex Protein Repertoires - and beyond
Abstract: Much of an organism's physiology is determined by the proteins encoded in its genes. Proteins in turn are composed of smaller structural, functional and evolutionary units called domains. Duplication, combination and divergence of these domains have shaped the protein repertoire by forming protein families and multi-domain proteins.

My talk discusses different aspects of domain duplication and combination from a genomic, structural and functional perspective; it describes the relationship between the two processes, and their likely contributions to the evolution of complex organisms.

I will also briefly describe more recent work which addresses 'faster' processes that shape the protein repertoire, e.g., a mass-spectrometry-based method to determine absolute protein abundance and its applications Biography of Speaker:

Since 2005, Christine Vogel is a Post-doctoral Fellow at the Institute for Cellular and Molecular Biology at the University of Texas at Austin. In 2004, she received a Ph.D. in Computational and Structural Biology from the University of Cambridge, MRC Laboratory of Molecular Biology, U.K. Her research interests lie in the understanding of eukaryotic complexity, with a focus on development and application of an integrative and quantitative definition of eukaryotic cell types, combining morphological and large-scale molecular data for various eukaryotic model organisms.


2007/04/17 General Place: MC437
Time: 9:30 - 10:30
Speaker: Jernej Barbič
Affiliation: Carnegie Mellon University
Area: Graphics
Title: Real-time Deformable Objects: Graphics, Haptics, Sound
Abstract: Real-time deformable objects are an exciting research area in computer graphics, with applications to computer games, movie industry, CAD/CAM, and virtual medicine. Deformable objects are well-understood in solid mechanics, however the standard simulation algorithms are too slow for interactive simulation with detailed geometry. How can we support real-time simulation on commodity workstations, while compromising physical correctness as little as possible?

First, I will present reduced-coordinate nonlinear deformable objects, a novel class of deformable objects obtained by applying statistical model reduction to finite element models. The idea is to replace the general degrees of freedom of a deformable object for a much smaller set of reduced degrees of freedom, thereby trading accuracy for speed. The reduced degrees of freedom incorporate geometric and material information, and are chosen automatically from the first principles of continuum mechanics.

In addition, I will present a time-critical algorithm for collision detection, deformable object simulation and contact force computation between reduced-coordinate deformable (or rigid) objects with detailed geometry. The algorithm runs at haptic rates (1000 Hz), enabling applications in interactive path planning, virtual assembly and game haptics.

Finally, I will present an algorithm for real-time sound synthesis where both the mechanical vibrations (deformations) that cause sound, and the sound propagation (wave equation) into the surrounding air for detailed geometries, are (approximately) simulated at audio rates (44,100 Hz). This captures effects such as object self-shadowing and diffraction of sound around corners, and further improves realism of real-time virtual environments.

PDF version Biography of Speaker:


2007/04/16 General Place: MC437
Time: 9:30 - 10:30
Speaker: Vivek Kwatra
Affiliation: University of North Carolina
Area: Vision
Title: Spatio-temporal Textural Modeling for Data-driven Synthesis and Visualization
Abstract: With the increased accessibility of capture devices and techniques, rich amounts of real-world data is available to us in various forms including images, video, 3D models, motion capture, weather patterns, etc. On the other hand, one of the primary goals in computer graphics has been to synthesize this data from first principles either through simulation or user interaction. My research goal has been to develop synthesis-friendly models from spatio-temporal data that not only exploit the richness of real data, but also afford the controllability of simulation and interaction.

In this talk, I will focus on synthesis methods that treat visual as well as dynamic data as texture. Such textural modeling is especially conducive for controllable synthesis because of its locality in space and time. I will first demonstrate a technique that allows for spatio-temporal extension of image and video data, and combined with intelligent user interfaces, can be used for computational photography applications such as smart image compositing and storyboarding. I will then describe a more flexible texture model that can be used to augment fluid simulation with appearance and shape textures to generate complex fluid effects such as ripples and foam in turbulent flow and patterns in the crust of flowing lava. I will also show how we can incorporate physical and geometric characteristics of the flow into the synthesis process in a temporally coherent manner. This technique, besides adding to the visual realism of the simulated fluid, also provides a handy visualization tool that lays bare significant features on the surface of the flowing fluid, which may not be apparent otherwise. Biography of Speaker:


2007/04/16 Bioinformatics Place: Duff Medical Building, 3775 University Street, Main Amphitheatre 1
Time: 13:30 - 14:30
Speaker: Dr. Daniel Figeys
Affiliation: The Ottawa Institute of Systems Biology, BMI, University of Ottawa
Area: Analyzing specific portions of the proteome (sub-proteome)
Title: Probing sub-proteomes using affinity purification
Abstract: The concentration range of protein present in biological samples remains a serious challenge for proteomic technologies. The proteome is defined as the ensemble of the proteins in a sample; however, the reality is that a good portion of the proteome remains invisible because of detection and processing limitations in proteomic technologies. We have developed technologies to analyze specific portions of the proteome (sub-proteome) that combine affinity purification, mass spectrometry, and bioinformatics. In this presentation, we will provide some examples of sub-proteome studies. First, we will report our results on mapping protein-protein interaction for over 330 human genes using immunopurification coupled to mass spectrometry and bioinformatics. Using this approach, 2235 human proteins were observed to participate in 6463 interactions with the bait proteins. A suite of bioinformatic approaches were used to assess the validity of the results. Second, we will discuss the mapping of protein polyubiquitination sites using affinity purification coupled to the proteome reactor and mass spectrometry and will discuss the potential applications of this approach. Biography of Speaker:


2007/04/12 Faculty Candidate Talk Place: MC437
Time: 9:30 - 10:30
Speaker: Martin Isenburg
Affiliation: University California, Berkeley
Area: HCI
Title: Streaming Geometry Processing
Abstract: Modern technology enables the creation of digital 3D models that represent objects or processes for scientific or engineering applications with incredible detail. Operating on these large data sets is difficult because they cannot be completely loaded into the main memory of common desktop PCs.

We have developed new streaming representations for geometric data sets that we use as input to new streaming algorithms that can process data sets without first loading them into memory. The key insight is to keep the data in streams and document, for example, when all triangles around a vertex or all points in a particular spatial region have arrived with "finalization tags". These tags allow us to complete operations, output results, and de-allocate data structures.

We have designed streaming simplification, compression, triangulation, and extraction algorithms that can operate on data sets much larger than the available memory. An added benefit of streaming is the ability to pipe several stream modules together and avoid storing temporary results to disk. I present two example processing pipelines: One extracts, simplifies, and compresses iso-surfaces from a volume grid. The other generates elevation contours from densely sampled terrain points via a temporarily constructed and then simplified triangulation. Biography of Speaker:

Martin Isenburg is currently a postdoc at UC Berkeley. He received a Ph.D. in Computer Science from UNC Chapel Hill in 2004 and a M.Sc. in Computer Science from UBC Vancouver in 1999. He has published over 25 papers including three SIGGRAPH, five Visualization, and five journal publications. His dissertation is on compressing and streaming of polygon meshes, both in-core and out-of-core. Recently has worked on streaming other processing tasks for large geometric data sets. His SIGGRAPH'06 paper on Streaming Computation of Delaunay Triangulations is his showcase example for an extremely scalable streaming algorithm.